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Three Heroes with Fortress skills are available as part of a 5★ summoning focus!
Heroes with Fortress skills sacrifice Atk in exchange for hardening their defenses.
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Tap the image above to visit this Hero's illustrated introduction page.
Transformed into a Demon Dragon and sealed
during the Scouring. She was awoken by Zephiel
and serves him so he may realize his ambition.
Appears in Fire Emblem: The Binding Blade.
Skills learnable at 5★:
Demonic Breath
Mt: 16 Range: 1
Grants Def+3. Effective against armored
foes. At start of combat, if a negative status
effect is active on unit, or if unit's HP < 100%,
neutralizes penalties on unit and grants
Atk/Spd/Def/Res+4 during combat. If foe's
Range = 2, calculates damage using the
lower of foe's Def and Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Fort. Def/Res 3
Grants Def/Res+6.
Inflicts Atk-2.
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use:
Ward Dragons
Grants Def/Res+4 to dragon allies within
2 spaces during combat.
Cannot use:
"I heard His Highness Zephiel so clearly. The world was overrun with vermin. I was to cleanse it."
A knight with the Greil Mercenaries. Easily
excited, he flirts with women at every turn
but suffers rejection just as often. Appears
in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Spirited Spear+
Mt: 14 Range: 1
If【Bonus】is active on unit, grants
Atk/Def+4 and Special cooldown charge +1
per foe's attack during combat. (Only highest
value applied. Does not stack. Special
cooldown charge granted even if foe's attack
deals 0 damage.)
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fort. Def/Res 3
Grants Def/Res+6.
Inflicts Atk-2.
Crafty Fighter 3
If unit's HP ≥ 25% and foe initiates combat,
unit makes a guaranteed follow-up attack
and inflicts Special cooldown charge -1 on
foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
"Shinon said I should polish my armor until I can see my face in it. Man, it's hard work looking cool for the ladies!"
Alm's childhood friend from Ram Village. Loves
learning and hungers to see more of the world.
Appears in Fire Emblem Echoes: Shadows of
Valentia.
Skills learnable at 5★:
Sagittae
Mt: 14 Range: 2
Grants Def+3. At start of combat, if foe's Atk ≥
unit's Atk+5, grants Atk/Spd/Def/Res+5 during
combat.
This skill can only be equipped by its original unit.
Growing Light
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use:
Fort. Def/Res 3
Grants Def/Res+6.
Inflicts Atk-2.
Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.
Fortify Res 3
At start of turn, grants Res+4 to adjacent allies for
1 turn.
"The chance to meet with so many Heroes from a variety of cultures... I actually find it kind of interesting."
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