Active: to
Three Heroes with Duel skills are available as part of a 5★ summoning focus!
Heroes with Duel skills have their stats treated as 170 in modes like Arena if they are 5★ and level 40 and their stats total less than 170.
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
The eldest princess of Múspell, the Flame
Kingdom, and Laevatein's older sister. A
general who leads Múspell's army with dignity.
Skills learnable at 5★:
Níu
Mt: 16 Range: 1
Grants Spd+3. Adds 50% of total bonuses
on foe to unit's Atk/Spd/Def/Res during
combat.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
R Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.
Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."
"Strength rules all. The weak are prey. That is the way of Múspell... It is very cruel."
Rough and tumble general of Múspell, the
Kingdom of Flame. Came from nothing and
rose through the ranks thanks to his talent
in battle.
Skills learnable at 5★:
Býleistr
Mt: 16 Range: 1
At start of odd-numbered turns, grants
Atk/Spd/Def/Res+4 to unit and adjacent
allies for 1 turn. (Bonus granted to unit
even if no allies are adjacent.)
This skill can only be equipped by its original unit.
Vengeance
Cooldown: 3
Boosts damage by 50% of damage dealt to unit.
Cannot use:
G Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Infantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use:
"I'm Helbindi, a general from Múspell. This is a joke, right? The only place I'm headed is hell."
Strategist for Múspell, the Kingdom of Flame.
Likes to play tricks and manipulate people.
Skills learnable at 5★:
Thökk
Mt: 14 Range: 2
Calculates damage from staff like other
weapons. At start of turn, if foe's HP ≤ unit's
HP-3 and foe is in cardinal direction and
uses bow, dagger, magic, or staff, foe
cannot move more than 1 space through its
action.
This skill can only be equipped by its original unit.
Restore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.
Earthwater Balm+
Cooldown: 1
When healing an ally with a staff, grants
Def/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
C Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"If the Loki of this world is your enemy, then I will be your ally. That should keep things interesting!"
Posted: