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Banner Focus Focus AHR 2021 Top Four
Icon Summoning Summoning Focus
Summoning Focus: A Hero Rises

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This summoning event features four Heroes who are the cream of the crop that rose to the top to win the A Hero Rises 2021 vote, then went on to win the first round of the Voting Gauntlet! Plus, as a special bonus for the A Hero Rises 2021 summoning event, after summoning a total of 40 or more times, you'll be able to choose one 5★ focus Hero to summon for free by tapping Free 5★ Summon!

Your first summon in this event won't cost any Orbs!

Note: When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button.

Tap More for additional information about this event.

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Notes on This Summoning Event
The next time these Legendary and Mythic Heroes will be available is as follows:


March
Corrin: Child of Dusk

April
Seiros: Saint of Legend

July
Dimitri: Savior King

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Earth 2Icon Season Water 2
Starts Icon Season Earth 2Icon Season Fire 2
Starts Icon Season Water 2Icon Season Wind 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Lyn Ninja-Friend Duo
Tap the image above to visit this Hero's illustrated introduction page.


Two young women who met on the plains and
formed a bond that extends even to wearing
unfamiliar ninja garb. They appear in Fire
Emblem: The Blazing Blade.

Icon Duo SkillDuo Skill:
Grants unit another action. (May be used only
if unit has already entered combat during the
current turn.)
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill WeaponTailwind Shuriken
Mt: 9 Range: 2
Accelerates Special trigger (cooldown count-1).
Grants Spd+4. Inflicts Def/Res-4. If unit initiates
combat, unit attacks twice.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.

This skill can only be equipped by its original unit.

Icon Skill SpecialMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff

Swift Sparrow 3Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use: Icon Class Colorless Staff

Chill Atk Def 2Chill Atk/Def 2
At start of turn, inflicts Atk/Def-5 on foe on
the enemy team with the highest Atk+Def total
through its next action.

Spd Def Rein 3Spd/Def Rein 3
Inflicts Spd/Def-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"I am Lyn, and this is Florina. We are h— Oh, wait. Was that a proper ninja greeting? ...Do ninja have special greetings?"



Hero banner Seiros Saint of Legend
Tap the image above to visit this Hero's illustrated introduction page.


Founding saint of the Church of Seiros. Stern
but gentle, she guides the people of Fódlan
and defends them from danger. Appears in
Fire Emblem: Three Houses.

Mythic Effect: Anima
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Anima
Defensive Team Bonus.
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponAurora Breath
Mt: 16 Range: 1
Grants Atk+3. If unit initiates combat, grants
Atk+6 to unit during combat and unit makes
a guaranteed follow-up attack. If foe initiates
combat, grants Def/Res+6 during combat and
foe cannot make a follow-up attack. If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

Mirror ImpactMirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Class Colorless Staff

Dragon Wall 3Dragon Wall 3
If unit's Res > foe's Res, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Beast

Wings of LightWings of Light
Grants Atk/Spd/Def/Res+2+X to ally Mythic
Heroes during combat in turns 1 through 5
(X = turn number). (Excludes unit.)

(Effect only active if team includes three or
fewer Mythic Heroes, including unit.)
This skill can only be equipped by its original unit.

"I am Seiros. My duty is to guide the lost toward the will of the goddess."



Hero banner Dimitri Savior King
Tap the image above to visit this Hero's illustrated introduction page.


King of the Holy Kingdom of Faerghus.
Overthrew the empire and united all of Fódlan.
Appears in Fire Emblem: Three Houses.

Legendary Effect: Water
Ally Boost: HP+3

Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponAreadbhar
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 during combat, and also,
if unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).

(If area-of-effect Special triggers outside
of combat, checks stats and conditions for
damage reduction at time of trigger and again
at start of combat.)
This skill can only be equipped by its original unit.

Icon Skill SpecialBlazing Wind
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use: Icon Class Colorless Staff

Sturdy ImpactSturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Class Colorless Staff

AtrocityAtrocity
At start of combat, if foe's HP ≥ 50%, boosts
damage by 25% of unit's Atk, and after
combat, inflicts Atk/Spd/Def/Res-5 and Special
cooldown count+1 on target and foes within
2 spaces of target through their next actions.
(No effect on Special cooldown counts already
at maximum.)
This skill can only be equipped by its original unit.

Odd Tempest 3Odd Tempest 3
At start of odd-numbered turns, unit can
move 1 extra space. (That turn only. Does
not stack.)
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

"If there are people in need, I will do my utmost to help as many as I can, be they my own citizenry or not."



Hero banner Corrin Child of Dusk
Tap the image above to visit this Hero's illustrated introduction page.


A Hoshidan princess raised in Nohr who
overcame her fate of choosing between her
two homes. Appears in Fire Emblem Fates.

Legendary Effect: Wind
Ally Boost: HP+3

Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponPrimordial Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res. If foe initiates combat
or if foe's HP = 100% at start of combat, grants
Atk/Spd/Def/Res+5 to unit and grants unit
Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

Icon Skill SpecialNegating Fang
Cooldown: 3
Reduces damage from foe's attacks by 30%.
After triggering, boosts damage for unit's next
attack by 30% of unit's Atk. (Boost resets
at the end of combat.)
This skill can only be equipped by its original unit.

Distant CounterDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Shield Pulse 3Shield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use: Icon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Joint Drive AtkJoint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.

"I must keep going. No matter the hardships I face, this is the path I have chosen!"




News emote Feh happy right
Congratulations to all the winners who made it this far!

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