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This page is about the status effect. For the passive skills, see Feud Passives.

Feud[1] is a status effect that disables all effects granted to the unit by their allies. For sources of this status effect, see the category page Sources of Feud.

Skill Interaction[ | ]

Main article: Skill interaction
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Feud Negative Severance Severance
Shamir Heartbeats United Face FC Shamir: Heartbeats United
Disables all ally skills (excluding unit's) during combat through unit's next action.

Sources of Feud[ | ]

List of Weapons

List of Unrefined Weapons

None, currently.

List of Refined Weapons

None, currently.

List of Skill Refined Weapons

Icon Weapon Refined Description
Gate-Anchor Axe W Gate-Anchor Axe
At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Feud】on closest foes and foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

【Feud】
Disables all ally skills (excluding unit's) during combat through unit's next action.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

List of A Passives

None, currently.

List of B Passives

None, currently.

List of C Passives

Icon Passive Description
Absolute Closure Absolute Closure
At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit through their next actions. At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Dodge】to unit and neutralizes any【Penalty】 (excluding penalties inflicted at start of turn). If unit transforms, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Undefended】
Unit cannot be protected by Savior through their next action.

【Feud】
Disables all ally skills (excluding unit's) during combat through unit's next action.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Severance Severance
At start of turn, inflicts【Undefended】and【Feud】on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any【Penalty】(excluding penalties inflicted at start of turn) and grants【Dodge】to unit.

【Undefended】
Unit cannot be protected by Savior through their next action.

【Feud】
Disables all ally skills (excluding unit's) during combat through unit's next action.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

List of Attuned Skills

None, currently.

List of Sacred Seals

None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Duo Skills

Owners Duo Skill
Shamir Heartbeats United Face FC
Shamir: Heartbeats United
Inflicts【Gravity】on foes in cardinal directions of unit and【Feud】on foes within 5 rows or 5 columns centered on unit.

【Gravity】
Restricts target's movement to 1 space through its next action.

【Feud】
Disables all ally skills (excluding unit's) during combat through unit's next action.

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

In other languages[ | ]

Language Name
Japanese 暗闘
German Fehde
Spanish (Europe) Pugna
Spanish (Latin America) Pugna
French Querelle
Italian Faida
Traditional Chinese (Taiwan) 暗鬥
Portuguese Rixa

References[ | ]

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