Festive Siegmund | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Lance |
SP | 400 |
Exclusive? | Yes |
String ID | SID_業槍ジークムント
|
Description | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. |
Notes[ | ]
- The stat increase that can be applied by Festive Siegmund is considered a temporary buff.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | 400 SP, 500, 200 | |
+5 HP, +4 Def | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | 400 SP, 500, 200 | |
+5 HP, +4 Res | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. | 400 SP, 500, 200 |
Notes[ | ]
- The healing effect is triggered regardless of whether Festive Siegmund's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Festive Siegmund's healing effect will still trigger.
- Festive Siegmund's user needs to survive the combat for the healing effect to trigger.
- Festive Siegmund's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Festive Siegmund's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
- The stat decrease that can be applied by Festive Siegmund is considered a temporary debuff.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Festive Siegmund's extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Festive Siegmund's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Festive Siegmund's extra attack does not affect the additional follow-up granted by 【Potent Follow X%】 or 【Potent Follow 100%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Festive Siegmund's user that guarantees follow-up attacks.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Festive Siegmund 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 業槍ジークムント |
German | Festl. Siegmund |
Spanish (Europe) | Siegmund festiva |
Spanish (Latin America) | Siegmund festiva |
French | Siegmund festive |
Italian | Siegmund in festa |
Traditional Chinese (Taiwan) | 業槍齊格蒙德 |
Portuguese | Siegmund festiva |