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Festive Siegmund
Weapon
Weapon Festive Siegmund
Red Gleam
Weapon Festive Siegmund V2
Green Gleam
Weapon Festive Siegmund V3
Yellow Gleam
Weapon Festive Siegmund V4
Gold Gleam
Weapon Festive Siegmund V5
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_業槍ジークムント
Description Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.

Notes[ | ]

  • The stat increase that can be applied by Festive Siegmund is considered a temporary buff.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Festive Siegmund W +3 HP Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The healing effect is triggered regardless of whether Festive Siegmund's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Festive Siegmund's healing effect will still trigger.
  • Festive Siegmund's user needs to survive the combat for the healing effect to trigger.
  • Festive Siegmund's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Festive Siegmund's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.
  • The stat decrease that can be applied by Festive Siegmund W Festive Siegmund is considered a temporary debuff.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • Festive Siegmund W Festive Siegmund's extra attack is not a follow-up attack nor a change in attack priority.

List of owners[ | ]

UnitSkill chain
Ephraim Sparkling Gallantly Face FC
Iron Lance
★
Steel Lance
★
Silver Lance
★
Festive Siegmund
★

In other languages[ | ]

Language Name
Japanese 業槍ジークムント
German Festl. Siegmund
Spanish (Europe) Siegmund festiva
Spanish (Latin America) Siegmund festiva
French Siegmund festive
Italian Siegmund in festa
Traditional Chinese (Taiwan) 業槍齊格蒙德
Portuguese Siegmund festiva

See also[ | ]

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