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Festive Siegmund
Weapon
Weapon Festive Siegmund.png
Red Gleam
Weapon Festive Siegmund V2.png
Green Gleam
Weapon Festive Siegmund V3.png
Yellow Gleam
Weapon Festive Siegmund V4.png
Gold Gleam
Weapon Festive Siegmund V5.png
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_業槍ジークムント
Description Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.

Notes[]

  • The stat increase that can be applied by Festive Siegmund is considered a combat boost.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice.
400 SP, 500 , 200
+5 HP, +2 Mt
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
400 SP, 500 , 200
+5 HP, +3 Spd
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
400 SP, 500 , 200
+5 HP, +4 Def
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
400 SP, 500 , 200
+5 HP, +4 Res
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.
400 SP, 500 , 200

Notes[]

  • Festive Siegmund's healing effect stacks with skills such as Fury 4.png Fury 4, that deal out of combat damage to their owner after combat.
  • Festive Siegmund's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 3.png Fatal Smoke 3 or Skilliconweapon.png Flamelick Breath, or the user has been inflicted with  Deep Wounds.
  • The stat decrease that can be applied by Festive Siegmund W.png Festive Siegmund is considered a combat reduction.
  • Festive Siegmund W.png Festive Siegmund's extra attack is not a follow-up attack nor a change in attack priority.

List of owners[]

UnitSkill chain
Ephraim Sparkling Gallantly Face FC.webp
Iron Lance
5★
Steel Lance
5★
Silver Lance
5★
Festive Siegmund
5★

Trivia[]

In other languages[]

Language Name
Japanese 業槍ジークムント
German Festl. Siegmund
Spanish (Europe) Siegmund festiva
Spanish (Latin America) Siegmund festiva
French Siegmund festive
Italian Siegmund in festa
Traditional Chinese (Taiwan) 業槍齊格蒙德
Portuguese Siegmund festiva

See also[]

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