Fellowship Blade | ||
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Weapon type | ||
Might | 16 | |
Range | 1 | |
Required | Silver Sword | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_盟友との絆の剣
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Numeric ID | 4453
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bulwark】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bulwark】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
Effects[ | ]
Effects | Targets | Conditions |
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Permanent effects | ||
Accelerates Special trigger | Unit | — |
Status effects | ||
Def/Res+6 | Unit & Allies within 2 spaces | At start of both Phases if an Ally is within 2 spaces |
Bulwark | ||
Null Panic | ||
Combat effects | ||
Atk/Spd/Def/Res-X X = 20% of Unit's Def at start of combat, +6 | Foe | An Ally is within 3 spaces |
Special cooldown charge -1 | ||
Boosts damage by X X = highest total Bonuses on Unit & Allies within 2 spaces | Unit | |
Reduces damage by X% X = 50% of highest total Bonuses on Unit & Allies within 2 spaces |
Notes[ | ]
- The stat increase that can be applied by Fellowship Blade is considered a Bonus.
- Fellowship Blade applies the Bulwark status effect.
- Bulwark affects Charge, regular movement, and non-warping Canto effects; warping is unaffected.
- Bulwark does not affect foes with a Pass effect or sources of unit movement.
- If Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Bulwark is adjacent to the space in the middle.
- A unit can attack a foe with Bulwark and then leave the space with Hit and Run, Close Call 4, or a Canto effect.
- Fellowship Blade applies the Null Panic status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Null Panic is acquired during the enemy phase, it will disappear when the next player phase begins.
- Null Panic neutralizes Panic's effect, but does not remove the Panic status effect. Therefore, it still counts as a 【Bonus】 that can be used to trigger skills such as Atk/Spd Prime 4 and Gainful Bow+.
- The stat increase that can be applied by Fellowship Blade is considered a temporary buff.
- The stat increasing effect of Fellowship Blade will activate if the unit receives Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives Penalties.
- The stat increasing effect of Fellowship Blade will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their Bonuses removed by a source of positive status effect neutralization.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The damage boosting effect of Fellowship Blade ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The damage boost and damage reduction effects of Fellowship Blade will activate if the unit or ally within 2 spaces receives Bonuses.
- The damage boost and damage reduction effects will not be negated if the unit or ally within 2 spaces receives Penalties.
- The damage boost and damage reduction effects will be negated if the unit or ally within 2 spaces is affected by Panic (and not affected by Null Panic), or the unit or ally within 2 spaces has their Bonuses removed by a source of positive status effect neutralization.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
List of owners[ | ]
Unit | Skill chain | |||
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Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Fellowship Blade 5 |
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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