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This page is about the weapon. For the story map, see Book VIII, Chapter 7: Part 3: Fell Successor.
Type Icon Name SP Required Description
C Fell Successor Fell Successor 300 If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res ≥ foe's Res+5 and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown).

Grants Atk/Def/Res+4 to allies within 2 spaces of unit during their combat. For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat, and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown).
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[ | ]

EffectsTargetsConditions
Combat effects
Temporary debuffs Atk/Res-5Foe FoePlayer Phase or
an Ally Ally is
within 2 spaces
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
(Temporary debuffs Atk/Res-5 conditions),
Foe Foe has an Offensive Special &
Unit Unit's Res ≥ Foe Foe's Res+5
Increase Cooldown Special cooldown count+1
before Foe Foe's first follow-up
(Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
conditions) & Foe Foe's Range = 2
Temporary buffs Atk/Def/Res+4Allies Allies
within 2 spaces
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
Foes Foes of
Allies Allies
within 2 spaces
(Temporary debuffs Atk/Res-5 conditions),
Foe Foe has an Offensive Special &
Unit Unit's Res ≥ Foe Target's Res+5
Increase Cooldown Special cooldown count+1
before Foe Foe's first follow-up
(Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
conditions) & Foe Target's Range = 2

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat decrease that can be applied by Fell Successor is considered a temporary debuff.
  • Fell Successor's Special cooldown count increase that occurs during combat is a flat +1 and is not affected by effects related to Special cooldown charge such as Status Effect Guard Guard, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, and Spd Def Tempo 4 Spd/Def Tempo 4.
    • All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
  • The stat increase that can be applied by Fell Successor is considered a temporary buff.
  • The temporary buffs and Special cooldown count+1 on foe before foe's first attack and first follow-up attack of Fell Successor will not apply to the user's allies if the user is inflicted with Status Effect Times Grip Time's Grip, the user's allies are inflicted with Status Effect Feud Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.

List of owners[ | ]

UnitSkill chain
Veyle Fell Successor Face FC
Fell Successor
★

In other languages[ | ]

Language Name
Japanese 邪竜の後継者
German Dämonentochter
Spanish (Europe) Heredera Caída
Spanish (Latin America) Heredera Caída
French Héritière déchue
Italian L'erede Maligna
Traditional Chinese (Taiwan) 邪龍繼承人
Portuguese Terrível herdeira

See also[ | ]

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