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Status Icon WeaponStatus Icon MoveFelix Icy Gift Giver Face FC
Felix: Icy Gift Giver
Status Icon WeaponStatus Icon MoveFelix Lone-Wolf Blade Face FC
Felix: Lone-Wolf Blade
General Quotes Misc Heroic Ordeal
Felix
Sword Savant
Portrait
Felix Sword Savant Face
Attack
Felix Sword Savant BtlFace
Special
Felix Sword Savant BtlFace C
Damage

Felix Sword Savant BtlFace D

Art by: lack
Description Second son of the Holy Kingdom of Faerghus's House Fraldarius. Pursuing improvement, he will cross blades with any he values as a skilled foe. Appears in Fire Emblem: Three Houses.
Rarities ★
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Lucien Dodge
Voice Actor JP 帆世雄一(Yuichi Jose)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 8.7
Internal ID PID_総選挙フェリクス (1134)
Origin 120000300300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1711/12/136/7/86/7/84/5/647
★15/16/1712/13/147/8/96/7/84/5/649
★16/17/1812/13/147/8/97/8/95/6/752
★16/17/1813/14/158/9/107/8/95/6/754
★17/18/1913/14/158/9/108/9/106/7/857

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3534/36/3934/37/3924/26/2918/21/24151~153
★30/33/3637/39/4237/40/4325/28/3119/22/25162~163
★33/36/3939/42/4540/43/4628/31/3422/25/28177
★34/37/4041/45/4843/46/4929/32/3523/26/29185~186
★36/40/4343/47/5045/48/5232/35/3825/29/32198~200

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%60%50%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
New Levin Sword161
Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1).

Unit can counterattack regardless of foe's range. Calculates damage using the lower of foe's Def or Res.

At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★
Gust3
Boosts Special damage by 50% of unit's Spd when Special triggers.

If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd ExcelAtk/Spd Excel
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).
300★
BLone WolfLone Wolf
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately).

At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and also, when foe's attack triggers foe's Special, reduces damage by 20% of unit's Spd (including when taking damage from a Special triggered before combat).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
300★
COdd Tempest 1Odd Tempest 1
At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Odd Tempest 2Odd Tempest 2
At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Odd Tempest 3Odd Tempest 3
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
240★
Endless TempestEndless Tempest
At start of turn, unit can move 1 extra space (that turn only; does not stack).

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
300★

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