General | Quotes | Misc | Heroic Ordeal |
Felicia Off the Menu | |
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Art by: HAKO (羽公) | |
Description | Hails from the Ice Tribe. Younger twin of Flora. Leaves a trail of blunders in her wake despite her best efforts to prepare beforehand. Appears in Fire Emblem Fates. |
Rarities | 4 SR — Special |
Weapon Type | Axe |
Move Type | Armored |
Voice Actor EN | Connor Kelley |
Voice Actor JP | ささきのぞみ(Nozomi Sasaki) |
Release Date | |
Entry | Fates |
Version | 3.4 |
Internal ID | PID_行楽フェリシア (368)
|
Origin | 110000100500 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 18/19/20 | 5/6/7 | 8/9/10 | 5/6/7 | 4/5/6 | 45 |
2 | 18/19/20 | 6/7/8 | 9/10/11 | 5/6/7 | 4/5/6 | 47 |
3 | 19/20/21 | 6/7/8 | 9/10/11 | 6/7/8 | 5/6/7 | 50 |
4 | 19/20/21 | 7/8/9 | 10/11/12 | 6/7/8 | 5/6/7 | 52 |
5 | 20/21/22 | 7/8/9 | 10/11/12 | 7/8/9 | 6/7/8 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32/35/38 | 19/22/25 | 26/28/31 | 19/22/25 | 23/26/29 | 133~134 |
2 | 33/36/39 | 21/24/27 | 28/31/34 | 20/23/26 | 25/28/31 | 142 |
3 | 36/39/42 | 23/26/29 | 30/33/36 | 23/26/29 | 28/31/34 | 155 |
4 | 37/40/43 | 25/28/31 | 32/35/38 | 24/27/30 | 29/32/35 | 162 |
5 | 39/43/46 | 26/30/33 | 34/37/40 | 26/30/33 | 32/35/38 | 174~175 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 50% | 60% | 50% | 65% | 275% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 3 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Eldhrímnir | 16 | 1 | Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) | 400 | 5 | 5 |
Eldhrímnir can be upgraded in the Weapon Refinery.
When upgraded, the description of Eldhrímnir becomes "Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat.".
Eldhrímnir can be upgraded with the additional effect "If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack during combat by 30%.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Def Bond 1 | If unit is adjacent to an ally, grants Spd/Def+3 during combat. | 60 | 1 | |
Spd/Def Bond 2 | If unit is adjacent to an ally, grants Spd/Def+4 during combat. | 120 | 2 | ||
Spd/Def Bond 3 | If unit is adjacent to an ally, grants Spd/Def+5 during combat. | 240 | 4 | ||
B | Special Fighter 1 | At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 60 | 3 | |
Special Fighter 2 | At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 120 | 4 | ||
Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 | 5 | ||
C | Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 60 | 3 | |
Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 120 | 4 | ||
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 | 5 |