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Status Icon WeaponStatus Icon MoveFelicia Maid Mayhem Face FC
Felicia: Maid Mayhem
Status Icon WeaponStatus Icon MoveFelicia Confidently Cold Face FC
Felicia: Confidently Cold
General Quotes Misc Heroic Ordeal
Felicia
Off the Menu
Portrait
Felicia Off the Menu Face
Attack
Felicia Off the Menu BtlFace
Special
Felicia Off the Menu BtlFace C
Damage

Felicia Off the Menu BtlFace D

Art by: HAKO (羽公)
Description Hails from the Ice Tribe. Younger twin of Flora. Leaves a trail of blunders in her wake despite her best efforts to prepare beforehand. Appears in Fire Emblem Fates.
Rarities ★ SRSpecial
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Armored Armored
Voice Actor EN Connor Kelley
Voice Actor JP ささきのぞみ(Nozomi Sasaki)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 3.4
Internal ID PID_行楽フェリシア (368)
Origin 110000100500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★18/19/205/6/78/9/105/6/74/5/645
★18/19/206/7/89/10/115/6/74/5/647
★19/20/216/7/89/10/116/7/85/6/750
★19/20/217/8/910/11/126/7/85/6/752
★20/21/227/8/910/11/127/8/96/7/855

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/35/3819/22/2526/28/3119/22/2523/26/29133~134
★33/36/3921/24/2728/31/3420/23/2625/28/31142
★36/39/4223/26/2930/33/3623/26/2928/31/34155
★37/40/4325/28/3132/35/3824/27/3029/32/35162
★39/43/4626/30/3334/37/4026/30/3332/35/38174~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%50%60%50%65%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Eldhrímnir161
Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.)
400★★

Eldhrímnir can be upgraded in the Weapon Refinery.
When upgraded, the description of Eldhrímnir becomes "Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat.".
Eldhrímnir can be upgraded with the additional effect Eldhrimnir W "If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack during combat by 30%.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASpd Def Bond 1Spd/Def Bond 1
If unit is adjacent to an ally, grants Spd/Def+3 during combat.
60★
Spd Def Bond 2Spd/Def Bond 2
If unit is adjacent to an ally, grants Spd/Def+4 during combat.
120★
Spd Def Bond 3Spd/Def Bond 3
If unit is adjacent to an ally, grants Spd/Def+5 during combat.
240★
BSpecial Fighter 1Special Fighter 1
At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
60★
Special Fighter 2Special Fighter 2
At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
120★
Special Fighter 3Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
240★
CClose Guard 1Close Guard 1
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat."
60★
Close Guard 2Close Guard 2
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat."
120★
Close Guard 3Close Guard 3
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat."
240★

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