Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveFelicia Maid Mayhem Face FC
Felicia: Maid Mayhem
Status Icon WeaponStatus Icon MoveFelicia Off the Menu Face FC
Felicia: Off the Menu
General Quotes Misc Heroic Ordeal
Felicia
Confidently Cold
Portrait
Felicia Confidently Cold Face
Attack
Felicia Confidently Cold BtlFace
Special
Felicia Confidently Cold BtlFace C
Damage

Felicia Confidently Cold BtlFace D

Art by: Kawachi Rin (河地りん)
Description A hard-working but clumsy maid from the Ice Tribe of Nohr. She fights eagerly to make the festival of snow and ice a success. Appears in Fire Emblem Fates.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Connor Kelley
Voice Actor JP ささきのぞみ(Nozomi Sasaki)
Release Date
Addition Date
Entry Icon MiniUnit Head 11 Fates
Version 8.8
Internal ID PID_氷部族フェリシア (1140)
Origin 110000100500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/185/6/75/6/78/9/104/5/643
★16/17/186/7/85/6/79/10/114/5/645
★17/18/196/7/86/7/89/10/115/6/748
★17/18/197/8/96/7/810/11/125/6/750
★18/19/207/8/97/8/910/11/126/7/853

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3629/32/3533/36/3824/27/2915/18/20145~146
★31/34/3732/35/3835/38/4126/29/3216/19/21154~155
★34/37/4035/38/4139/42/4528/31/3418/21/24169
★35/38/4138/41/4441/44/4730/33/3619/22/25178
★37/41/4440/43/4644/47/5132/35/3821/24/27189~191

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%55%40%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Ice-Tribe Axe161
Accelerates Special trigger (cooldown count-1).
Calculates damage using the lower of foe's Def or Res.

If unit is on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to support partners within 3 spaces of unit for 1 turn. If unit is not on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to ally with the highest Res among allies within 3 spaces of unit for 1 turn.

For allies within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants Spd/Res+5, neutralizes penalties to Spd/Res, and neutralizes effects that prevent those allies' counterattacks during their combat.

If unit initiates combat, or if there is an ally within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd ExcelAtk/Spd Excel
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).
300★
BS R Near Trace 1S/R Near Trace 1
Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-1 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
60★
S R Near Trace 2S/R Near Trace 2
Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-2 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
120★
S R Near Trace 3S/R Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240★
S R Near Trace 4S/R Near Trace 4
Enables【Canto (Rem. +1; Min 2)】.

Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★
COdd Spd Wave 1Odd Spd Wave 1
At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Spd Wave 2Odd Spd Wave 2
At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Spd Wave 3Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★
Odd Spd Wave 4Odd Spd Wave 4
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.

If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

If it is an odd-numbered turn, grants Spd+6 to unit during combat.
300★

Advertisement