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Feather Sword
Weapon Feather Sword
Weapon type Sword
Might 16
Range 1
Effectiveness Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless BowIcon Move Armored
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_フェザーソード
Description Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Attack Plus W Atk+3Unit Unit
Combat effects
Effectiveness Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless BowIcon Move Armored Melee,
Colorless bow, & Armored
effective damage
Unit Unit
Vantage Counter before attackEnemy Phase &
(Foe Foe uses Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless Bow
Melee, Colorless bow,
or is Icon Move Armored Armored
or Unit Unit's HP ≤ 75%
at start of combat)
Attack Plus W Refined weapon
Permanent effects
Attack Plus W Atk+3Unit Unit
Combat effects
Effectiveness Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless BowIcon Move Armored Melee,
Colorless bow, & Armored
effective damage
Unit Unit
Temporary buffs Atk/Spd/Def/Res+4Enemy phase or
Foe Foe's HP ≥ 75%
at start of combat
Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Foe Foe
Vantage Counter before attackUnit UnitEnemy Phase &
(Foe Foe uses Icon Class Red SwordIcon Class Blue LanceIcon Class Green AxeIcon Class Colorless Bow
Melee, Colorless bow,
or is Icon Move Armored Armored
or Unit Unit's HP ≤ 90%
at start of combat)
Feather Sword W Skill refine effects
Map effects
Canto 【Canto (2)】Unit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Temporary buffs Atk/Spd+X (max: 6)
X = number of Allies Allies
within 3 spaces x 2
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
(including second attacks)

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • Feather Sword does not grant the user the ability to counterattack regardless of foe's range.
  • If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
  • Feather Sword changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 Hardy Bearing 3 or Skilliconweapon Armorpin Dagger+.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Feather Sword W +3 HP Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack.
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack.
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd = number of allies within 3 spaces × 3 (max 6), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by refined Feather Sword is considered a temporary buff.

List of owners[ | ]

UnitSkill chain
Caeda Princess of Talys Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Feather Sword
★

Trivia[ | ]

In other languages[ | ]

Language Name
Japanese フェザーソード
German Federschwert
Spanish (Europe) Hoja plumífera
Spanish (Latin America) Hoja plumífera
French Épée plume
Italian Spada piumata
Traditional Chinese (Taiwan) 鐵羽劍
Portuguese Espada pluma

See also[ | ]

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