Name | Range | Description [Collapse]
|
SP | Required | |
---|---|---|---|---|---|
Fate Unchanged... | 1 | Moves target ally to opposite side of unit, grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts【Exposure】on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.) | Moves target ally to opposite side of unit, grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts【Exposure】on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 【Exposure】 Foe's attacks deal +10 damage. |
500 | Reposition |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Isolation | Unit & Cohort | Unit uses Assist |
Exposure | Nearest Foes within 4 spaces of Unit & Target Ally & Foes within 2 spaces of those Foes with 【Savior】 | Target Ally doesn't have Isolation |
Map effects | ||
Moves to opposite side of Unit | Target Ally | Target Ally doesn't have Isolation |
Another action (once per turn) | Unit | Unit uses Assist |
Notes[ | ]
- Has the same effect as Reposition.
- Movement occurs only if both the unit and the target can enter the target spaces normally.
- Fate Unchanged... applies the Isolation status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Isolation for their first action.
- Isolation can prevent the affected unit from using or being targeted by Assists. Therefore Isolation can only be removed by non-Assist sources of 【Penalty】 neutralization such as Paranoia or Odd Recovery 3.
- Fate Unchanged... applies the Exposure status effect.
- The damage boosting effect is a flat +10 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |
---|---|---|
Reposition 5 | Fate Unchanged... 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 運命ハ変ワラナイ… |
German | Stetes Schicksal |
Spanish (Europe) | Sino inalterado |
Spanish (Latin America) | Sino inalterado |
French | Destin immuable |
Italian | Svolta inesorabile |
Traditional Chinese (Taiwan) | 命運不會改變…… |
Portuguese | Destino imutável |