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Farina
The Great Wing
Portrait
Farina The Great Wing Face.webp
Attack
Farina The Great Wing BtlFace.webp
Special
Farina The Great Wing BtlFace C.webp
Damage
Farina The Great Wing BtlFace D.webp
Art by: nekomochi (ネコモチ) / Trys Inc.
Description An Ilian pegasus knight; younger sister to Fiora and older sister to Florina. Her pragmatic worldview can sometimes border on avarice. Appears in Fire Emblem: The Blazing Blade.
Rarities N/A
Weapon Type Icon Class Blue Lance.png Lance
Move Type Icon Move Flying.png Flying
Voice Actor EN Reba Buhr
Voice Actor JP Izawa Shiori (井澤詩織)
Release Date
Addition Date
Entry Icon MiniUnit Head 6.png The Blazing Blade
Internal ID PID_ファリナ (644)
Origin 60001000200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1 Icon Rarity 1.png14/15/167/8/97/8/95/6/73/4/541
2 Icon Rarity 2.png14/15/168/9/108/9/105/6/73/4/543
3 Icon Rarity 3.png15/16/178/9/108/9/106/7/84/5/646
4 Icon Rarity 4.png15/16/179/10/119/10/116/7/84/5/648
5 Icon Rarity 5.png16/17/189/10/119/10/117/8/95/6/751

Level 40 stats

RarityHPAtkSpdDefResTotal
1 Icon Rarity 1.png28/31/3425/27/3026/29/3219/22/2519/22/24130~132
2 Icon Rarity 2.png29/32/3527/30/3329/32/3520/23/2620/23/26140
3 Icon Rarity 3.png32/35/3829/32/3531/34/3723/26/2923/26/29153
4 Icon Rarity 4.png33/36/3931/34/3733/36/3924/27/3024/27/30160
5 Icon Rarity 5.png35/39/4233/36/3935/38/4126/30/3327/30/33172~173

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
3 Icon Rarity 3.png50%60%65%50%55%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills

Weapons

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61501 Icon Rarity 1.png1 Icon Rarity 1.png
Steel Lance811002 Icon Rarity 2.png2 Icon Rarity 2.png
Silver Lance1112004 Icon Rarity 4.png3 Icon Rarity 3.png
Hotshot Lance161Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.)

At start of combat, if unit's HP ≥ 25% and the unit has been enhanced using Dragonflowers three or more times, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
4005 Icon Rarity 5.png5 Icon Rarity 5.png

Assists

NameRangeDescriptionSPDefaultUnlock
Reposition1Target ally moves to opposite side of unit.1504 Icon Rarity 4.png3 Icon Rarity 3.png

Specials

This unit owns no Special skills.

Passives

TypeNameDescriptionSPUnlock
A Atk Spd Catch 1.pngAtk/Spd Catch 1At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602 Icon Rarity 2.png
Atk Spd Catch 2.pngAtk/Spd Catch 2At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203 Icon Rarity 3.png
Atk Spd Catch 3.pngAtk/Spd Catch 3At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404 Icon Rarity 4.png
Atk Spd Catch 4.pngAtk/Spd Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005 Icon Rarity 5.png
B Atk Spd Snag 1.pngAtk/Spd Snag 1If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-2 on nearest foes within 4 spaces of both unit and target through their next actions.601 Icon Rarity 1.png
Atk Spd Snag 2.pngAtk/Spd Snag 2If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-4 on nearest foes within 4 spaces of both unit and target through their next actions.1202 Icon Rarity 2.png
Atk Spd Snag 3.pngAtk/Spd Snag 3If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions.2404 Icon Rarity 4.png
C Atk Def Rein 1.pngAtk/Def Rein 1Inflicts Atk/Def-2 on foes within 2 spaces during combat.603 Icon Rarity 3.png
Atk Def Rein 2.pngAtk/Def Rein 2Inflicts Atk/Def-3 on foes within 2 spaces during combat.1204 Icon Rarity 4.png
Atk Def Rein 3.pngAtk/Def Rein 3Inflicts Atk/Def-4 on foes within 2 spaces during combat.2405 Icon Rarity 5.png

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