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False Start (or Cannot activate skills at start of turn[1]) is a status effect that neutralizes effects that occur at start of turn.  False Start does not neutralize the transformation of  Beast units. For sources of this status effect, see the category page Sources of False Start.

Skill Interaction[]

Main article: Skill interaction
  •  False Start neutralizes effects that trigger "at start of turn".
    •  False Start does not neutralize the transformation effects of Beast weapons or Duo Duo/Harmonized Harmonized skills that become available to reuse "at start of turn".
    • In Summoner Duels, Summoner Duels R & S,  False Start only neutralizes Start-of-turn effects that deal damage or restore HP such as Icon Class Green Axe.png Sinmara and Renewal 3.png Renewal 3.
    • Skills that neutralize 【Penalty】 at start of turn such as Odd Recovery 3.png Odd Recovery 3 or Even Recovery 3.png Even Recovery 3 will neutralize  False Start before effects that trigger "at start of turn".
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect False Start.png Negative Icon Class Colorless Staff.png Staff of the Saint Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)

Sources of False Start[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Staff of the Saint
Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts【False Start】on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, if False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.)

【False Start】
Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)

Weapons related to this keyword when refined

None, currently.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

None, currently.

C passives related to this keyword

None, currently.

Sacred seals related to this keyword

None, currently.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

In other languages[]

Language Name
Japanese ターン開始スキル不可
German Fehlstart
Spanish (Europe) Falso inicio
Spanish (Latin America) Falso inicio
French Faux départ
Italian Falsa partenza
Traditional Chinese (Taiwan) 無法發動回合開始技能
Portuguese Início falso
Language Name
English (US) Cannot activate skills at start of turn
Japanese ターン開始スキル不可
German Fähigkeiten werden zu Beginn des Zuges blockiert
Spanish (Europe) No se pueden activar las habilidades al principio del turno
Spanish (Latin America) No se pueden activar las habilidades al inicio del turno
French Impossible d'activer les aptitudes au début d'un tour
Italian Non si possono attivare le abilità all'inizio del turno
Traditional Chinese (Taiwan) 無法發動回合開始技能
Portuguese Não é possível ativar habilidades no início da rodada

References[]

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