This page is about the passive skill. For the status effect, see Fallen Star (status effect).
* Unused restrictions: No restrictions.
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Fallen Star | ||
| Status effects | ||
| Fallen Star | Unit | After combat in Player Phase |
| Gravity | Target & Foes adjacent to Target | |
| Combat effects | ||
| Reduces damage by 80% from Foe's first attack | Unit | Player Phase |
| Fallen Star II | ||
| Status effects | ||
| Deep Star | Unit | After combat in Player Phase |
| Gravity | Target & Foes adjacent to Target | |
| Combat effects | ||
| Spd/Def-5 | Unit | Player Phase or Deep Star is active on Unit |
| Boosts damage by X (max: 25) X = 5 x (【Bonus】 effects on Unit & 【Penalty】 effects on Foe), +5 (exc. Bonuses & Penalties) | ||
| Reduces damage by X (max: 15) X = 3 x (【Bonus】 effects on Unit & 【Penalty】 effects on Foe), +5 (exc. Bonuses & Penalties) from Foe's first attack (including second attacks) | ||
| Reduces damage by 80% from Foe's first attack (including second attacks) | ||
Notes[]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Fallen Star applies the Fallen Star status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Fallen Star is acquired during the enemy phase, it will disappear when the next player phase begins.
- The damage-reduction effect of Fallen Star only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Fallen Star's damage-reduction effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Fallen Star applies the Gravity status effect.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
- The stat reduction that can be applied during combat by Fallen Star II is considered a temporary debuff.
- The damage boosting effect ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- The flat damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The damage boost and flat damage reduction of Fallen Star II will activate if the user receives a 【Bonus】 effect (excluding Bonuses).
- The damage boost and flat damage reduction will not be negated if the unit receives a 【Penalty】 effect.
- If the unit does not receive a 【Bonus】 effect (excluding Bonuses), or has their 【Bonus】 effects removed by a source of Bonus effect neutralization, the damage boost and flat damage reduction will be negated.
- For more information, see Status effects.
- The damage boost and flat damage reduction of Fallen Star II will activate if the foe receives a 【Penalty】 effect (excluding Penalties).
- The damage boost and flat damage reduction will not be negated if the foe receives a 【Bonus】 effect.
- If the foe does not receive a 【Penalty】 effect (excluding Penalties), or has their 【Penalty】 effect removed by a source of Penalty effect neutralization, the damage boost and flat damage reduction will be negated.
- For more information, see Status effects.
- Fallen Star II applies the Deep Star status effect.
- The damage-reduction effect of Deep Star only activates during the first combat that the user enters during the enemy phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Deep Star's damage-reduction effect, those effects will only stack or be neutralized during the first combat that the user enters during the enemy phase of that turn.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- If the user or a foe has any skills that neutralize or stack with Deep Star's damage-reduction effect, those effects will only stack or be neutralized during the first combat that the user enters during the enemy phase of that turn.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[]
| Unit | Skill chain | |
|---|---|---|
| Fallen Star 5 | Fallen Star II 5 | |
| Fallen Star 5 | – | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 落星 |
| German | Gefallener Stern |
| Spanish (Europe) | Astro caído |
| Spanish (Latin America) | Astro caído |
| French | Astre déchu |
| Italian | Astro Caduto |
| Traditional Chinese (Taiwan) | 落星 |
| Portuguese | Estrela caída |

