Fire Emblem Heroes Wiki
This page is about the passive skill. For the status effect, see Fallen Star (status effect).
Type Icon Name SP Required Description
【Switch】
B Fallen Star 300 If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants【Fallen Star】to unit and inflicts【Gravity】on target and foes within 1 space of target. If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants【Fallen Star】to unit and inflicts【Gravity】on target and foes within 1 space of target.

【Fallen Star】
For 1 turn, during unit's first combat in player phase and enemy phase, reduces damage from foe's first attack by 80%.

【Gravity】
Restricts target's movement to 1 space through its next action.
Fallen Star II 300 Fallen Star If unit initiates combat or【Deep Star】is active on unit, inflicts Spd/Def-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (max 15; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties). If unit initiates combat, reduces damage from foe's first attack by 80% during combat. ("First attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes.)

If unit initiates combat, grants【Deep Star】to unit and inflicts【Gravity】on target and foes within 1 space of target after combat.
If unit initiates combat or【Deep Star】is active on unit, inflicts Spd/Def-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (max 15; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties). If unit initiates combat, reduces damage from foe's first attack by 80% during combat. ("First attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes.)

If unit initiates combat, grants【Deep Star】to unit and inflicts【Gravity】on target and foes within 1 space of target after combat.

【Deep Star】
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Gravity】
Restricts target's movement to 1 space through its next action.
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[]

EffectsTargetsConditions
Fallen Star
Status effects
 Fallen StarUnit UnitAfter combat
in Player Phase
 GravityFoe Target &
Foes Foes adjacent
to Foe Target
Combat effects
Damage Reduction Reduces damage by 80%
from Foe Foe's first attack
Unit UnitPlayer Phase
Fallen Star II
Status effects
 Deep StarUnit UnitAfter combat
in Player Phase
 GravityFoe Target &
Foes Foes adjacent
to Foe Target
Combat effects
Temporary Debuffs Spd/Def-5Unit UnitPlayer Phase or
 Deep Star is
active on Unit Unit
Damage Boost Boosts damage by X (max: 25)
X = 5 x (【Bonus】 effects
on Unit Unit & 【Penalty】
effects on Foe Foe), +5
(exc.  Bonuses &  Penalties)
Damage Reduction Reduces damage by X (max: 15)
X = 3 x (【Bonus】 effects
on Unit Unit & 【Penalty】
effects on Foe Foe), +5
(exc.  Bonuses &  Penalties)
from Foe Foe's first attack
(including second attacks)
Damage Reduction Reduces damage by 80%
from Foe Foe's first attack
(including second attacks)

Notes[]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.

List of owners[]

UnitSkill chain

Fallen Star
★
Fallen Star II
★

Fallen Star
★

In other languages[]

Language Name
Japanese 落星
German Gefallener Stern
Spanish (Europe) Astro caído
Spanish (Latin America) Astro caído
French Astre déchu
Italian Astro Caduto
Traditional Chinese (Taiwan) 落星
Portuguese Estrela caída

See also[]