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Fae: Divine Dragon
Fae: Holiday Dear
Idunn: Dragonkin Duo
General Quotes Misc Heroic Ordeal
Fae
Childlike Dragon
Portrait
Attack
Special
Damage

Art by: Himukai Yuji (日向悠二)
Description Young Divine Dragon who has lived her life hidden in Nabata. She is loved and revered as the guardian of Arcadia. Appears in Fire Emblem: The Binding Blade.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Earth Earth
Ally Boost HP+3
Standard Effect 1 Duel Duel
If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2  Pair Up
An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type  Blue Breath
Move Type  Infantry
Voice Actor EN Sarah Blandy
Voice Actor JP Ari Ozawa (小澤亜李)
Release Date
Entry  The Binding Blade
Version 5.10
Internal ID PID_伝承ファ (724)
Origin 50001000200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/156/7/83/4/54/5/65/6/736
★13/14/157/8/93/4/54/5/66/7/838
★14/15/167/8/94/5/65/6/76/7/841
★14/15/168/9/104/5/65/6/77/8/943
★15/16/178/9/105/6/76/7/87/8/946

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3429/31/3417/20/2325/28/3028/30/33140~142
★30/33/3632/34/3718/21/2427/30/3231/33/36150~152
★33/36/3934/37/4021/24/2730/33/3633/36/39166
★34/37/4036/40/4322/25/2831/34/3835/39/42174~176
★37/40/4338/42/4524/28/3134/37/4137/41/44187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%75%50%70%75%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Dazzling Breath161
Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Dazzling Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Dazzling Breath becomes "Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses (from skills like Fortify, Rally, etc.) during combat.

If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).".
Dazzling Breath can be upgraded with the additional effect "Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Life Unending5
At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.)
500★
Life Unending II5
At the start of turn 1, grants Special cooldown count-5 to unit.

When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat).

After combat, if unit's Special triggered, restores 99 HP (neutralizes the effects of【Deep Wounds】and will not trigger again for 2 turns after triggering).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
500★

Passives[]

TypeIconNameDescriptionSPUnlock
ADistant Counter
Unit can counterattack regardless of foe's range.
300★
Distant Stance
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat.
300★
BDragon's Ire 1
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
60★
Dragon's Ire 2
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
120★
Dragon's Ire 3
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
240★
Dragon's Scales
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
300★
CThreaten Res 1
At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions.
50★
Threat. Def/Res 1
At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions.
100★
Threat. Def/Res 2
At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions.
200★
Def/Res Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.
300★