|Art by: Himukai Yuji (日向悠二)|
|Description||Young Divine Dragon who has lived her life hidden in Nabata. She is loved and revered as the guardian of Arcadia. Appears in Fire Emblem: The Binding Blade.|
|5 Focus — Legendary|
|Ally Boost||+3 HP|
|Standard Effect 1: Duel||If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)|
|Standard Effect 2: Pair Up||An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.|
|Voice Actor EN||Sarah Blandy|
|Voice Actor JP||Ozawa Ari (小澤亜李)|
|The Binding Blade|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.)
Unit can counterattack regardless of foe's range.
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat.
|B||Dragon's Ire 1|
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
|Dragon's Ire 2|
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
|Dragon's Ire 3|
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
|C||Threaten Res 1|
At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions.
|Threat. Def/Res 1|
At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions.
|Threat. Def/Res 2|
At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions.
At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.