| General | Quotes | Misc | Heroic Ordeal |
| Fae Childlike Dragon | |
|---|---|
| Art by: Himukai Yuji (日向悠二) | |
| Description | Young Divine Dragon who has lived her life hidden in Nabata. She is loved and revered as the guardian of Arcadia. Appears in Fire Emblem: The Binding Blade. |
| Rarities | 5 Focus — Legendary |
| Legendary Effect | Earth |
| Ally Boost | HP+3 |
| Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
| Standard Effect 2 | Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
| Weapon Type | Blue Breath |
| Move Type | Infantry |
| Voice Actor EN | Sarah Blandy |
| Voice Actor JP | Ari Ozawa (小澤亜李) |
| Release Date | |
| Entry | The Binding Blade |
| Version | 5.10 |
| Internal ID | PID_伝承ファ (724)
|
| Origin | 50001000200 |
Stats
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 13/14/15 | 6/7/8 | 3/4/5 | 4/5/6 | 5/6/7 | 36 |
| 2 | 13/14/15 | 7/8/9 | 3/4/5 | 4/5/6 | 6/7/8 | 38 |
| 3 | 14/15/16 | 7/8/9 | 4/5/6 | 5/6/7 | 6/7/8 | 41 |
| 4 | 14/15/16 | 8/9/10 | 4/5/6 | 5/6/7 | 7/8/9 | 43 |
| 5 | 15/16/17 | 8/9/10 | 5/6/7 | 6/7/8 | 7/8/9 | 46 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/34 | 29/31/34 | 17/20/23 | 25/28/30 | 28/30/33 | 140~142 |
| 2 | 30/33/36 | 32/34/37 | 18/21/24 | 27/30/32 | 31/33/36 | 150~152 |
| 3 | 33/36/39 | 34/37/40 | 21/24/27 | 30/33/36 | 33/36/39 | 166 |
| 4 | 34/37/40 | 36/40/43 | 22/25/28 | 31/34/38 | 35/39/42 | 174~176 |
| 5 | 37/40/43 | 38/42/45 | 24/28/31 | 34/37/41 | 37/41/44 | 187~189 |
Growth Rates
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 55% | 75% | 50% | 70% | 75% | 325% |
Stats between level 1 and 40
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
| Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
| Flametongue | 11 | 1 | — | 200 | 4 | 3 |
| Dazzling Breath | 16 | 1 | Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Dazzling Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Dazzling Breath becomes "Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses (from skills like Fortify, Rally, etc.) during combat.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).".
Dazzling Breath can be upgraded with the additional effect "Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).".
Assists[]
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 4 | 3 |
| Life Unending | 5 | At the start of turn 1, grants Special cooldown count-5. When Special triggers, if unit's HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. After combat, if unit's Special triggered, restores 99 HP. (Once per map.) | 500 | — | 5 |
| Life Unending II | 5 | At the start of turn 1, grants Special cooldown count-5 to unit. When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). After combat, if unit's Special triggered, restores 99 HP (neutralizes the effects of【Deep Wounds】and will not trigger again for 2 turns after triggering). 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 4 | |
| Distant Stance | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. | 300 | 5 | ||
| B | Dragon's Ire 1 | If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 60 | 1 | |
| Dragon's Ire 2 | If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 120 | 2 | ||
| Dragon's Ire 3 | If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 240 | 4 | ||
| Dragon's Scales | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 300 | 5 | ||
| C | Threaten Res 1 | At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. | 50 | 2 | |
| Threat. Def/Res 1 | At start of turn, inflicts Def/Res-3 on foes within 2 spaces of unit through their next actions. | 100 | 3 | ||
| Threat. Def/Res 2 | At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions. | 200 | 4 | ||
| Def/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. | 300 | 5 |






