|Art by: Niji Hayashi (ニジハヤシ)|
|Description||The king of Niðavellir, realm of the dvergar. He has come clad in a kimono to celebrate the coming of the new year with Askr.|
|5 Focus — Special|
|Voice Actor EN||Griffin Puatu|
|Voice Actor JP||Kazuki Kato (加藤和樹)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||2||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Niðavellir Sprig||14||2||Grants Spd+3. Enables【Canto (２)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)|
After an attack, Assist skill, or structure destruction, unit can move ２ space(s).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than ２ space(s).)
After combat, if unit attacked, inflicts Def/Res-７ on target and foes within 2 spaces of target through their next actions.
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Glimmer||2||Boosts damage dealt by 50%.||200||—||4|
|A||Atk/Spd Solo 1||If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.||60||2|
|Atk/Spd Solo 2||If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.||120||3|
|Atk/Spd Solo 3||If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.||240||4|
|Atk/Spd Solo 4||If unit is not adjacent to an ally, grants Atk/Spd+7 during combat.||300||5|
|B||Disarm Trap 1||While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect.||60||1|
|Disarm Trap 2||While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect.||120||2|
|Disarm Trap 3||While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect.||240||4|
|C||Rouse Atk/Def 1||At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn.||60||2|
|Rouse Atk/Def 2||At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn.||120||3|
|Rouse Atk/Def 3||At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.||240||4|
|Rouse Atk/Def 4||At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and【Null Panic】to unit for 1 turn.|
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)