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Fáfnir: King of Desolation
Fáfnir: King of Desolation
General Quotes Misc Heroic Ordeal
Fáfnir
Fresh Ambition
Portrait
Fafnir Fresh Ambition Face.webp
Attack
Fafnir Fresh Ambition BtlFace.webp
Special
Fafnir Fresh Ambition BtlFace C.webp
Damage
Fafnir Fresh Ambition BtlFace D.webp
Art by: Niji Hayashi (ニジハヤシ)
Description The king of Niðavellir, realm of the dvergar. He has come clad in a kimono to celebrate the coming of the new year with Askr.
Rarities 5★ Focus — Special
Weapon Type  Red Dagger
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Griffin Puatu
Voice Actor JP Kazuki Kato (加藤和樹)
Release Date
Addition Date
Entry Icon MiniUnit Head 0.png Heroes
Internal ID PID_年明ファフニール (752)
Origin 00000500200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/177/8/96/7/84/5/60/1/237
2★15/16/178/9/107/8/94/5/60/1/239
3★16/17/188/9/107/8/95/6/71/2/342
4★16/17/189/10/118/9/105/6/71/2/344
5★17/18/199/10/118/9/106/7/82/3/447

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3530/32/3527/30/3220/23/258/10/13126~128
2★30/33/3633/35/3830/33/3521/24/278/11/14135~137
3★33/36/3935/38/4132/35/3824/27/3010/13/16149
4★34/37/4037/41/4434/37/4125/28/3111/14/17156~158
5★36/40/4339/43/4636/39/4328/31/3412/16/19168~170

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%75%70%55%30%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.501★1★
Steel Dagger52After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.1002★2★
Silver Dagger72After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.2004★3★
Niðavellir Sprig142Grants Spd+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Effect:【Dagger 7】

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3Boosts damage dealt by 50%.1004★3★
Glimmer2Boosts damage dealt by 50%.2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.602★
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.1203★
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.2404★
Atk/Spd Solo 4If unit is not adjacent to an ally, grants Atk/Spd+7 during combat.3005★
BDisarm Trap 1While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect.601★
Disarm Trap 2While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect.1202★
Disarm Trap 3While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect.2404★
CRouse Atk/Def 1At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn.602★
Rouse Atk/Def 2At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn.1203★
Rouse Atk/Def 3At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.2404★
Rouse Atk/Def 4At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
3005★

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