Exotic Fruit Juice | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Rexcalibur |
SP | 400 |
Exclusive? | Yes |
String ID | SID_楽園の果汁
|
Numeric ID | 2113
|
Description | Grants Atk+3. Inflicts Spd/Res-6 on foes within 2 spaces during combat. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Combat effects | ||
Spd/Res-6 | Foes within 2 spaces | — |
Refined weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Combat effects | ||
Spd/Res-6 | Foes within 3 rows or 3 columns centered on Unit | — |
Neutralizes Spd/Res Bonuses | Foe | Unit's HP ≥ 25% at start of combat |
Boosts damage by X% X = 15% of Foe's Atk | Unit | |
Skill refine effects | ||
Status effects | ||
Atk/Spd+6 | Unit & Allies within 2 spaces | At start of turn if Foe is within 5 spaces |
Hexblade | ||
Spd/Res-7 | Nearest Foes within 5 spaces & Foes within 2 spaces of those Foes | |
Counterattacks disrupted | ||
Combat effects | ||
Spd/Res-5 | Foe | Player Phase or Foe's HP ≥ 75% at start of combat |
Neutralizes "Guaranteed follow-up" | ||
Neutralizes "Prevent follow-up" | Unit |
Notes[ | ]
- The stat decrease that can be applied by Exotic Fruit Juice is considered a temporary debuff.
- The effect of Exotic Fruit Juice will not apply if an ally enters combat and the user is inflicted with Time's Grip, the ally is inflicted with Feud, or the ally is in combat against a foe with skills such as Impenetrable Void and C Feud 3.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Grants Atk+3. Inflicts Spd/Res-6 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) and unit deals damage = 15% of foe's Atk during combat (excluding area-of-effect Specials). At start of turn, if unit is within 5 spaces of a foe, grants Atk/Spd+6 and【Hexblade】to unit and allies within 2 spaces for 1 turn. At start of turn, inflicts Spd/Res-7 and status preventing counterattacks on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Spd/Res-5 on foe, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Grants Atk+3. Inflicts Spd/Res-6 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) and unit deals damage = 15% of foe's Atk during combat (excluding area-of-effect Specials). At start of turn, if unit is within 5 spaces of a foe, grants Atk/Spd+6 and【Hexblade】to unit and allies within 2 spaces for 1 turn. At start of turn, inflicts Spd/Res-7 and status preventing counterattacks on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Spd/Res-5 on foe, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants Atk+3. Inflicts Spd/Res-6 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) and unit deals damage = 15% of foe's Atk during combat (excluding area-of-effect Specials). |
400 SP, 500, 200 | ||
+2 HP, +2 Spd | Grants Atk+3. Inflicts Spd/Res-6 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) and unit deals damage = 15% of foe's Atk during combat (excluding area-of-effect Specials). |
400 SP, 500, 200 | ||
+2 HP, +3 Def | Grants Atk+3. Inflicts Spd/Res-6 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) and unit deals damage = 15% of foe's Atk during combat (excluding area-of-effect Specials). |
400 SP, 500, 200 | ||
+2 HP, +3 Res | Grants Atk+3. Inflicts Spd/Res-6 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) and unit deals damage = 15% of foe's Atk during combat (excluding area-of-effect Specials). |
400 SP, 500, 200 |
Notes[ | ]
- Refined Exotic Fruit Juice can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- The damage boosting effect of Refined Exotic Fruit Juice ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, File:Nine-Realm Pact.png Nine-Realm Pact, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The stat increase that can be applied by Exotic Fruit Juice is considered a Bonus.
- Exotic Fruit Juice applies the Hexblade status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Hexblade is acquired during the enemy phase, it will disappear when the next player phase begins.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Hexblade is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat decrease that can be applied by Exotic Fruit Juice is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Exotic Fruit Juice applies the Counterattacks disrupted status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Counterattacks disrupted for their first action.
- Counterattacks disrupted can prevent the foe from counterattacking.
- A foe with skills such as Null C-Disrupt 4 or Null C-Disrupt E will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Exotic Fruit Juice will not neutralize the additional follow-up of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects that are neutralized by Exotic Fruit Juice:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed Follow-Ups, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
Example of Area of Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 5 | Elwind 5 | Rexcalibur 5 | Exotic Fruit Juice 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 楽園の果汁 |
German | Exotischer Saft |
Spanish (Europe) | Brebaje tropical |
Spanish (Latin America) | Brebaje tropical |
French | Jus exotique |
Italian | Bevanda esotica |
Traditional Chinese (Taiwan) | 樂園的果汁 |
Portuguese | Suco tropical |