| Exalted Falchion | |
|---|---|
| Weapon type | |
| Might | 16 |
| Range | 1 |
| Effectiveness | |
| Required | Silver Sword |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_神剣ファルシオン |
| Description | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Permanent effects | ||
| Spd+3 | Unit | — |
| Combat effects | ||
| Dragon effective damage | Unit | — |
| Atk/Spd/Def/Res+X X = Bonuses on each stat on Unit | ||
| Refined weapon | ||
| Permanent effects | ||
| Spd+3 | Unit | — |
| Combat effects | ||
| Dragon effective damage | Unit | — |
| Atk/Spd/Def/Res+X X = Bonuses on each stat on Unit | ||
| Atk/Spd/Def/Res+4 | Unit's HP ≥ 50% at start of combat or a 【Bonus】 effect is active on Unit | |
| Skill refine effects | ||
| Combat effects | ||
| Atk/Spd/Def/Res+X X = 4 + ( Penalties on each stat on Unit x 2) | Unit | Player Phase or an Ally is within 2 spaces |
Notes[]
- When battling a Dragon unit or a unit with Loptous, damage is boosted by 50%.
- Sources of Dragon effectiveness neutralization:
- Exalted Falchion has the same effect as Bonus Doubler 3.
- The stat boost that can be applied during combat by Exalted Falchion is considered a temporary buff.
- The stat increasing effect of Exalted Falchion will activate if the unit receives Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives Penalties.
- The stat increasing effect of Exalted Falchion will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their Bonuses removed by a source of Bonus effect neutralization.
Upgrades[]
Exalted Falchion can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| +3 HP | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently. | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP, 500, 200 | |
| +5 HP, +3 Spd | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP, 500, 200 | |
| +5 HP, +4 Def | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP, 500, 200 | |
| +5 HP, +4 Res | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. | Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP, 500, 200 |
Notes[]
- The stat boost that can be applied during combat by Refined Exalted Falchion is considered a temporary buff.
- The temporary buffs of Refined Exalted Falchion will activate if the user receives a 【Bonus】 effect.
- The temporary buffs will not be negated if the unit receives a 【Penalty】 effect.
- If the unit does not receive a 【Bonus】 effect, or has their 【Bonus】 effects removed by a source of Bonus effect neutralization, the temporary buffs will be negated.
- For more information, see Status effects.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Exalted Falchion is considered a temporary buff.
- The stat increasing effect of Exalted Falchion will activate if the unit receives Penalties.
- The stat increasing effect will not be negated nor reduced if the unit receives Bonuses.
- If the unit is affected by Panic (and not affected by Null Panic), Exalted Falchion will utilize the total Penalty within each stat during calculation.[1]
- The unit will only receive temporary buffs from Neutralize Penalties or a source of penalty neutralization if the unit has a penalty neutralizing effect and the stat increasing effect of Exalted Falchion active.
- The stat increasing effect will be negated if the unit has their Penalties removed by a source of Penalty effect neutralization.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Exalted Falchion 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 神剣ファルシオン |
| German | Erhab. Falchion |
| Spanish (Europe) | Falchion divina |
| Spanish (Latin America) | Falchion divina |
| French | Sainte-Falchion |
| Italian | Falchion electa |
| Traditional Chinese (Taiwan) | 神劍法爾西昂 |
| Portuguese | Falchion divina |

