Fire Emblem Heroes Wiki
Exalted Falchion
Weapon
Weapon Exalted Falchion
Gleam
Gleam Yellow
Upgrade Gleam
Gleam Pink
Weapon type Sword
Might 16
Range 1
EffectivenessIcon Class Red BreathIcon Class Blue BreathIcon Class Green BreathIcon Class Colorless Breath
Required Silver Sword
SP 400
Exclusive? Yes
String IDSID_神剣ファルシオン
DescriptionEffective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.

Effects[]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Stat Boosts Spd+3Unit Unit
Combat effects
Effectiveness Icon Type Dragonstone Dragon effective damageUnit Unit
Temporary buffs Atk/Spd/Def/Res+X
X =  Bonuses on each
stat on Unit Unit
Attack Plus W Refined weapon
Permanent effects
Stat Boosts Spd+3Unit Unit
Combat effects
Effectiveness Icon Type Dragonstone Dragon effective damageUnit Unit
Temporary buffs Atk/Spd/Def/Res+X
X =  Bonuses on each
stat on Unit Unit
Temporary buffs Atk/Spd/Def/Res+4Unit Unit's HP ≥ 50%
at start of combat
or a 【Bonus】 effect
is active on Unit Unit
Exalted Falchion W Skill refine effects
Combat effects
Temporary buffs Atk/Spd/Def/Res+X
X = 4 + ( Penalties on each
stat on Unit Unit x 2)
Unit UnitPlayer Phase or
an Ally Ally is
within 2 spaces

Notes[]

Upgrades[]

Exalted Falchion can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
+3 HPEffective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently.
Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently.
400 SP,
 500,
 200
+5 HP,
+2 Mt
Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP,
 500,
 200
+5 HP,
+3 Spd
Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP,
 500,
 200
+5 HP,
+4 Def
Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP,
 500,
 200
+5 HP,
+4 Res
Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.Effective against dragon foes. Grants Spd+3. Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of combat, if unit's HP ≥ 50% or if 【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP,
 500,
 200

Notes[]

  • The stat boost that can be applied during combat by Refined Exalted Falchion is considered a temporary buff.
  • The temporary buffs of Refined Exalted Falchion will activate if the user receives a 【Bonus】 effect.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.

List of owners[]

UnitSkill chain
Marth Hero-King Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Exalted Falchion
★

In other languages[]

Language Name
Japanese 神剣ファルシオン
German Erhab. Falchion
Spanish (Europe) Falchion divina
Spanish (Latin America) Falchion divina
French Sainte-Falchion
Italian Falchion electa
Traditional Chinese (Taiwan)神劍法爾西昂
PortugueseFalchion divina

References[]

See also[]