Exalt's Tactics | ||
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Weapon type | ||
Might | 14 | |
Range | 2 | |
Required | Atlas | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_聖王の参謀の術書
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Numeric ID | 4292
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from unit for 1 turn (excludes spaces occupied by a foe, destructible terrain, and warp spaces in Rival Domains). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). |
Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from unit for 1 turn (excludes spaces occupied by a foe, destructible terrain, and warp spaces in Rival Domains). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) |
Effects[ | ]
Effects | Targets | Conditions |
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Permanent effects | ||
Accelerates Special trigger | Unit | — |
Map effects | ||
【Divine Vein (Ice)】 | Spaces 2 spaces away from Target Ally | A Rally or Movement Assist is used by Unit & Unit or Allies didn't apply 【Divine Vein (Ice)】 |
【Divine Vein (Ice)】 | Spaces 2 spaces away from Unit | (After action(s), Canto movement, or at start of Enemy Phase when defending in Aether Raids) if Unit or Allies didn't apply 【Divine Vein (Ice)】 |
Combat effects | ||
Atk/Spd/Res-X (max: 14) X = 3 x Allies within 3 rows or 3 columns centered on Unit, + 5 | Foe | Unit's HP ≥ 25% at start of combat |
Neutralizes "Reduces damage by X%" per Unit's offensive Special | ||
Neutralizes Penalties | Unit | |
Neutralizes "Special cooldown charge -1" |
Notes[ | ]
- 【Divine Vein (Ice)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- 【Divine Vein (Ice)】 does not apply to spaces occupied by foes, spaces with other breakable terrain, and warp spaces in Rival Domains.
- 【Divine Vein (Ice)】 is not considered defensive terrain, so Queensblade and Breezy Spear will not disable it's effects.
- 【Divine Vein (Ice)】 will not trigger in Pawns of Loki.
- 【Divine Vein (Ice)】 acts as a breakable structure (with 1 HP) for foes.
- Allies can pass through and occupy spaces with 【Divine Vein (Ice)】, but attacks targeting spaces with 【Divine Vein (Ice)】 will prioritize allies on those spaces (if any).
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- The stat decrease that can be applied by Exalt's Tactics is considered a temporary debuff.
- Exalt's Tactics can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Exalt's Tactics do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Exalt's Tactics will apply.
- Exalt's Tactics will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Exalt's Tactics will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Exalt's Tactics will neutralize non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Exalt's Tactics will not neutralize Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
Example of Area of Effect of Exalt's Tactics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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【Divine Vein (Ice)】 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Temporary debuffs |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Stone 5 | Elstone 5 | Atlas 5 | Exalt's Tactics 5 |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 聖王の参謀の術書 |
German | Erhabene Taktik |
Spanish (Europe) | Genio venerable |
Spanish (Latin America) | Genio venerable |
French | Tactique St-Roi |
Italian | Tattiche elette |
Traditional Chinese (Taiwan) | 聖王的參謀之兵法書 |
Portuguese | Vias veneráveis |
See also[ | ]
- Auto-Lofnheiðr
- Bow of Frelia
- Bride's Fang
- Chaos Ragnell
- Corrupted Dragon
- Creator Sword
- Deadly Balance
- Deliverer's Brand
- Dvergr Wayfinder
- Fell War Tome
- Fell Wyrmscale
- Gate-Anchor Axe
- Hungry Cat Fang
- Inner Wellspring
- Just Bow
- Majestic Glitnir
- Mareeta's Sword
- Professorial Guide
- Righteous Lance
- Thunderer Tome