General | Quotes | Misc | Heroic Ordeal |
Etie Fitness Fighter | |
---|---|
Art by: Tobi | |
Description | Royal knight of Firene and retainer to Prince Alfred. She is a noble lady who seeks out any opportunity to continually build her muscle. Appears in Fire Emblem Engage. |
Rarities | 3 — 4 |
Weapon Type | Colorless bow |
Move Type | Infantry |
Voice Actor EN | Trina Nishimura |
Voice Actor JP | 嶺内ともみ(Tomomi Mineuchi) |
Release Date | |
Entry | Engage |
Version | 7.1 |
Internal ID | PID_エーティエ (908)
|
Origin | 140000200400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 9/10/11 | 7/8/9 | 3/4/5 | 3/4/5 | 42 |
2 | 15/16/17 | 10/11/12 | 8/9/10 | 3/4/5 | 3/4/5 | 44 |
3 | 16/17/18 | 10/11/12 | 8/9/10 | 4/5/6 | 4/5/6 | 47 |
4 | 16/17/18 | 11/12/13 | 9/10/11 | 4/5/6 | 4/5/6 | 49 |
5 | 17/18/19 | 11/12/13 | 9/10/11 | 5/6/7 | 5/6/7 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/34/37 | 28/31/33 | 19/22/24 | 17/20/23 | 138~140 |
2 | 30/33/36 | 35/37/40 | 31/34/36 | 20/23/26 | 18/21/24 | 147~149 |
3 | 33/36/39 | 37/40/43 | 33/36/39 | 23/26/29 | 21/24/27 | 162 |
4 | 34/37/40 | 39/43/46 | 35/38/42 | 24/27/30 | 22/25/28 | 169~171 |
5 | 36/40/43 | 41/45/48 | 37/40/44 | 27/30/33 | 24/28/31 | 182~184 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 70% | 55% | 50% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Protection Bow | 8 | 2 | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | 4 | 3 |
Protection Bow+ | 12 | 2 | Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | 5 | 5 |
Protection Bow+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 3 | |
Atk/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 4 | ||
Atk/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 5 | ||
C | Atk/Def Gap 1 | At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 60 | 1 | |
Atk/Def Gap 2 | At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 120 | 2 | ||
Atk/Def Gap 3 | At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 240 | 4 |