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Eternal Breath
Weapon
Weapon Eternal Breath
Gleam
Weapon Eternal Breath V2
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Required
SP 400
Exclusive? Yes
String ID SID_悠久のブレス
Description At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Eternal Breath W +3 HP At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • Only attacks performed by the foe have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the foe attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the user attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[ | ]

UnitSkill chain
Fae Divine Dragon Face FC
Eternal Breath
★

In other languages[ | ]

Language Name
Japanese 悠久のブレス
German Ewiger Atem
Spanish (Europe) Aliento eterno
Spanish (Latin America) Soplo eterno
French Souffle éternel
Italian Soffio eterno
Traditional Chinese (Taiwan) 悠久吐息
Portuguese Sopro eterno

See also[ | ]

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