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Eternal Breath
Weapon
Weapon Eternal Breath.png
Gleam
Weapon Eternal Breath V2.png
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Required
SP 400
Exclusive? Yes
String ID SID_悠久のブレス
Description At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Notes[]

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
400 SP, 500 , 200
+5 HP, +2 Mt
At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400 SP, 500 , 200
+5 HP, +3 Spd
At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400 SP, 500 , 200
+5 HP, +4 Def
At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400 SP, 500 , 200
+5 HP, +4 Res
At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400 SP, 500 , 200

Notes[]

  • The stat decrease that can be applied by Eternal Breath is considered a combat reduction.
  • Only attacks performed by the foe have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the foe attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the user attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[]

UnitSkill chain
Fae Divine Dragon Face FC.webp
Eternal Breath
5★

In other languages[]

Language Name
Japanese 悠久のブレス
German Ewiger Atem
Spanish (Europe) Aliento eterno
Spanish (Latin America) Soplo eterno
French Souffle éternel
Italian Soffio eterno
Traditional Chinese (Taiwan) 悠久吐息
Portuguese Sopro eterno
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