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Status Icon WeaponStatus Icon MoveEst Junior Whitewing Face FC
Est: Junior Whitewing
Status Icon WeaponStatus Icon MoveEst Springtime Flier Face FC
Est: Springtime Flier
Status Icon WeaponStatus Icon MovePalla Sisterly Trio Face FC
Palla: Sisterly Trio
General Quotes Misc Heroic Ordeal
Est
Sweet Baby Sis
Portrait
Est Sweet Baby Sis Face
Attack
Est Sweet Baby Sis BtlFace
Special
Est Sweet Baby Sis BtlFace C
Damage

Est Sweet Baby Sis BtlFace D

Art by: Kousei Horiguchi (恒星ホリグチ)
Description The youngest of three pegasus knight sisters. Left the Macedonian Whitewings and now runs her own shop. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities ★
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Flying Flying
Voice Actor EN Brianna Knickerbocker
Voice Actor JP 村川梨衣(Rie Murakawa)
Release Date
Entry Icon MiniUnit Head 2 Echoes
Version 6.7
Internal ID PID_外伝エスト (829)
Origin 20000300230

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/158/9/105/6/75/6/76/7/842
★13/14/159/10/115/6/75/6/77/8/944
★14/15/169/10/116/7/86/7/87/8/947
★14/15/1610/11/126/7/86/7/88/9/1049
★15/16/1710/11/127/8/97/8/98/9/1052

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/28/3129/32/3426/29/3116/19/2125/28/31135~137
★27/29/3232/35/3728/31/3317/20/2228/31/34145~147
★29/32/3534/37/4031/34/3719/22/2530/33/36158
★30/33/3636/39/4332/35/3920/23/2632/35/38165~166
★32/35/3938/41/4535/38/4222/25/2834/37/40176~177

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★45%70%70%40%65%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Tri-Edge Lance161
Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Res, and reduces damage from foe's first attack by 40% during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Push 1Atk/Res Push 1
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk Res Push 2Atk/Res Push 2
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk Res Push 3Atk/Res Push 3
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk Res Push 4Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
BFlow Feather 1Flow Feather 1
If unit initiates combat and unit's HP = 100% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 30% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 30% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 3.)
60★
Flow Feather 2Flow Feather 2
If unit initiates combat and unit's HP ≥ 50% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 50% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 50% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 5.)
120★
Flow Feather 3Flow Feather 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.)
240★

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