All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Eagle's Egg||14||2||Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes unit's penalties during combat.||400||5||5|
This unit owns no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Moonbow||2||Treats foe's Def/Res as if reduced by 30% during combat.||200||—||4|
|A||Fury 1||Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit.||50||2|
|Fury 2||Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit.||100||3|
|Fury 3||Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.||200||4|
|Fury 4||Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.||300||5|
|B||Chill Res 1||At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action.||60||3|
|Chill Atk/Res 1||At start of turn, inflicts Atk/Res-3 on foe on the enemy team with the highest Atk+Res total through its next action.||120||4|
|Chill Atk/Res 2||At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action.||240||5|
|C||Hone Atk 1||At start of turn, grants Atk+2 to adjacent allies for 1 turn.||50||1|
|Hone Atk 2||At start of turn, grants Atk+3 to adjacent allies for 1 turn.||100||2|
|Hone Fliers||At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn.||200||4|