| General | Quotes | Misc | Heroic Ordeal |
| Erinys Earnest Knight | |
|---|---|
| Art by: Kakage (かかげ) | |
| Description | One of the Four Heavenly Knights of Silesse and Annand's younger sister. Has a serious outlook that Prince Lewyn teases her about. Appears in Fire Emblem: Genealogy of the Holy War. |
| Rarities | 4 SR |
| Weapon Type | Lance |
| Move Type | Flying |
| Voice Actor EN | G.K. Bowes |
| Voice Actor JP | Maaya Sakamoto (坂本真綾) |
| Release Date | |
| Entry | Genealogy of the Holy War |
| Version | 5.2 |
| Internal ID | PID_フュリー (628)
|
| Origin | 30001001400 |
Stats
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 14/15/16 | 4/5/6 | 8/9/10 | 7/8/9 | 3/4/5 | 41 |
| 2 | 14/15/16 | 4/5/6 | 9/10/11 | 8/9/10 | 3/4/5 | 43 |
| 3 | 15/16/17 | 5/6/7 | 9/10/11 | 8/9/10 | 4/5/6 | 46 |
| 4 | 15/16/17 | 5/6/7 | 10/11/12 | 9/10/11 | 4/5/6 | 48 |
| 5 | 16/17/18 | 6/7/8 | 10/11/12 | 9/10/11 | 5/6/7 | 51 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 28/31/34 | 25/28/30 | 29/32/34 | 21/24/27 | 14/17/19 | 131~132 |
| 2 | 29/32/35 | 27/30/32 | 32/35/37 | 23/26/29 | 15/18/20 | 140~141 |
| 3 | 32/35/38 | 30/33/36 | 34/37/40 | 25/28/31 | 17/20/23 | 153 |
| 4 | 33/36/39 | 31/34/38 | 36/39/43 | 27/30/33 | 18/21/24 | 160~161 |
| 5 | 35/39/42 | 34/37/41 | 38/41/45 | 28/32/35 | 20/23/26 | 171~173 |
Growth Rates
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 70% | 70% | 50% | 40% | 280% |
Stats between level 1 and 40
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
| Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
| Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
| Silesse Frost | 16 | 1 | Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice. | 400 | 5 | 5 |
Silesse Frost can be upgraded in the Weapon Refinery.
When upgraded, the description of Silesse Frost becomes "Grants Atk+3.
Enables【Canto (2)】.
If unit initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit is within 4 spaces of a certain target ally, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Spd on player team, excluding unit.)
【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
(Once per turn. Only highest value applied. Does not stack.)".
Silesse Frost can be upgraded with the additional effect "At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and【Dodge】to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 10% of unit's Spd at start of combat + 5 and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).".
Assists[]
| Name | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Harsh Command | 1 | Converts penalties on target into bonuses. | 150 | 4 | 3 |
| Harsh Command+ | 1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 400 | — | 5 |
Specials[]
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | B Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | 2 | |
| B Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | 3 | ||
| B Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 4 | ||
| B Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | 5 | ||
| B | Chill Spd 1 | At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. | 60 | 1 | |
| Chill Atk/Spd 1 | At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. | 120 | 2 | ||
| Chill Atk/Spd 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. | 240 | 4 | ||
| C | Atk/Def Rein 1 | Inflicts Atk/Def-2 on foes within 2 spaces during combat. | 60 | 3 | |
| Atk/Def Rein 2 | Inflicts Atk/Def-3 on foes within 2 spaces during combat. | 120 | 4 | ||
| Atk/Def Rein 3 | Inflicts Atk/Def-4 on foes within 2 spaces during combat. | 240 | 5 |



