| Ereshkigal | ||
|---|---|---|
| Weapon type | ||
| Might | 14 | |
| Range | 2 | |
| Required | Rexcalibur | |
| SP | 400 | |
| Exclusive? | Yes | |
| String ID | SID_エレシュキガル | |
| Numeric ID | 4139 | |
| Description 【Switch】 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk+6 and【Essence Drain】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, deals damage = number of【Bonus】effects active on unit × 5 (excluding stat bonuses; max 25; excluding area-of-effect Specials), and reduces damage by value = number of 【Bonus】effects active on unit × 3 (excluding stat bonuses; max 15; excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of【Bonus】effects active on unit; excluding stat bonuses; max 3). | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk+6 and【Essence Drain】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, deals damage = number of【Bonus】effects active on unit × 5 (excluding stat bonuses; max 25; excluding area-of-effect Specials), and reduces damage by value = number of 【Bonus】effects active on unit × 3 (excluding stat bonuses; max 15; excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of【Bonus】effects active on unit; excluding stat bonuses; max 3). 【Essence Drain】 After combat, if unit attacked, grants any 【Bonus】effects active on target and foes within 2 spaces of target to unit and allies with the Essence Drain effect, and neutralizes any【Bonus】active on target and foes within 2 spaces of target (excluding Bonus effects being granted at the same time). After combat, if foe was defeated in combat, restores 10 HP to unit and allies with the Essence Drain effect. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Status effects | ||
| Atk+6 | Unit & Allies within 2 spaces | At start of turn if Unit's HP ≥ 25% |
| Essence Drain | ||
| Combat effects | ||
| Atk/Res-6 | Foe | Unit's HP ≥ 25% at start of combat |
| Atk/Res-X X = 20% of Unit's Res at start of combat | ||
| Boosts damage by X (max: 25) X = 5 x 【Bonus】 on Unit (excluding Bonuses) | Unit | |
| Reduces damage by X (max: 15) X = 3 x 【Bonus】 on Unit (excluding Bonuses) | ||
| Special cooldown count-X (max: 3) X = 【Bonus】 on Unit (excluding Bonuses) before Unit's first attack | Unit's HP ≥ 25% at start of combat & Unit has an offensive Special | |
Notes[]
- The stat increase that can be applied by Ereshkigal is considered a Bonus.
- Ereshkigal applies the Essence Drain status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Essence Drain is acquired during the enemy phase, it will disappear when the next player phase begins.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Essence Drain grants all 【Bonus】 effects on the target and foes within 2 spaces to the user and allies with Essence Drain.
- Bonuses reversed by Panic will not be granted to the user and allies with Essence Drain.
- All 【Bonus】 effects granted this way can be removed by sources of Bonus effect neutralization.
- Essence Drain can remove all 【Bonus】 effects.
- Bonuses reversed by Panic will not be removed.
- Essence Drain cannot remove 【Bonus】 effects on a foe with Dosage, and the user that triggered Essence Drain will have their 【Bonus】 effects removed instead.
- The healing effect is triggered regardless of whether Essence Drain's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Essence Drain's healing effect will still trigger.
- Essence Drain's user needs to survive the combat for the healing effect to trigger.
- Essence Drain's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Essence Drain's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
- However, allies unaffected by Deep Wounds will still receive Essence Drain's healing effect.
- The stat reduction that can be applied during combat by Ereshkigal is considered a temporary debuff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The damage boosting effect is a flat +X (max: 25) damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- The flat damage-reduction effect is a flat -X (max: 15) damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Ereshkigal's Special cooldown count reduction that occurs during combat is a flat -X (max: 3) and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- The damage boost, damage reduction and special cooldown count -X before unit's first attack of Ereshkigal will activate if the user receives a 【Bonus】 effect.
- The damage boost, damage reduction and special cooldown count -X before unit's first attack will not be negated if the unit receives a 【Penalty】 effect.
- If the unit does not receive a 【Bonus】 effect, or has their 【Bonus】 effects removed by a source of Bonus effect neutralization, the damage boost, damage reduction and special cooldown count -X before unit's first attack will be negated.
- For more information, see Status effects.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Wind 5 | Elwind 5 | Rexcalibur 5 | Ereshkigal 5 | |
Gallery[]
-
Sprite sheet for Dead-Crow Tome and Ereshkigal's animation.
In other languages[]
| Language | Name |
|---|---|
| Japanese | エレシュキガル |
| German | Ereshkigal |
| Spanish (Europe) | Ereshkigal |
| Spanish (Latin America) | Ereshkigal |
| French | Ereshkigal |
| Italian | Ereskigal |
| Traditional Chinese (Taiwan) | 埃列什基伽勒 |
| Portuguese | Ereshkigal |



