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Status Icon WeaponStatus Icon MoveEirika Twin Refulgence Face FC
Eirika: Twin Refulgence
Status Icon WeaponStatus Icon MoveEphraim Restoration Lord Face FC
Ephraim: Restoration Lord
Status Icon WeaponStatus Icon MoveEphraim Legendary Lord Face FC
Ephraim: Legendary Lord
Status Icon WeaponStatus Icon MoveEphraim Sacred Twin Lord Face FC
Ephraim: Sacred Twin Lord
Status Icon WeaponStatus Icon MoveEphraim Sparkling Gallantly Face FC
Ephraim: Sparkling Gallantly
Status Icon WeaponStatus Icon MoveEphraim Dynastic Duo Face FC
Ephraim: Dynastic Duo
Status Icon WeaponStatus Icon MoveEphraim Ardent Prince Face FC
Ephraim: Ardent Prince
General Quotes Misc Heroic Ordeal
Ephraim
Sunshine Valiant
Portrait
Ephraim Sunshine Valiant Face
Attack
Ephraim Sunshine Valiant BtlFace
Special
Ephraim Sunshine Valiant BtlFace C
Damage

Ephraim Sunshine Valiant BtlFace D

Art by: PenekoR (п猫R)
Description Prince of Renais looking for any excuse to train during his vacation at the ocean. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Greg Chun
Voice Actor JP 八代拓(Taku Yashiro)
Release Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 7.6
Internal ID PID_水着エフラム (965)
Origin 70000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/1614/15/160/1/26/7/82/3/441
★14/15/1615/16/170/1/27/8/92/3/443
★15/16/1715/16/171/2/37/8/93/4/546
★15/16/1716/17/181/2/38/9/103/4/548
★16/17/1816/17/182/3/48/9/104/5/651

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3535/38/408/10/1330/33/3620/22/25135~137
★31/34/3738/41/438/11/1433/36/3921/24/27145~146
★34/37/4040/43/4610/13/1636/39/4224/27/30159
★35/38/4142/45/4911/14/1739/42/4525/28/31167~168
★38/41/4444/47/5112/16/1941/44/4728/31/34178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%30%80%60%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Seafoam Splitter161
Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Clash 1Atk/Def Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Def Clash 2Atk/Def Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Def Clash 3Atk/Def Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Def Clash 4Atk/Def Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.
300★
BSunlight BangleSunlight Bangle
If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-X on foe during combat (X = 4 + number of spaces from start position to end position of whoever initiated combat; max 8), unit attacks twice, and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), but also, if unit initiates combat, foe can counterattack before unit's first attack.
300★
CRouse Atk Def 1Rouse Atk/Def 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn.
60★
Rouse Atk Def 2Rouse Atk/Def 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn.
120★
Rouse Atk Def 3Rouse Atk/Def 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.
240★
Alarm Atk DefAlarm Atk/Def
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★

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