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General | Quotes | Misc | Heroic Ordeal |
Ephraim Sunshine Valiant | |
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Art by: PenekoR (п猫R) | |
Description | Prince of Renais looking for any excuse to train during his vacation at the ocean. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 5 Focus — Special |
Weapon Type | Axe |
Move Type | Cavalry |
Voice Actor EN | Greg Chun |
Voice Actor JP | 八代拓(Taku Yashiro) |
Release Date | |
Entry | The Sacred Stones |
Version | 7.6 |
Internal ID | PID_水着エフラム (965)
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Origin | 70000100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 14/15/16 | 0/1/2 | 6/7/8 | 2/3/4 | 41 |
2 | 14/15/16 | 15/16/17 | 0/1/2 | 7/8/9 | 2/3/4 | 43 |
3 | 15/16/17 | 15/16/17 | 1/2/3 | 7/8/9 | 3/4/5 | 46 |
4 | 15/16/17 | 16/17/18 | 1/2/3 | 8/9/10 | 3/4/5 | 48 |
5 | 16/17/18 | 16/17/18 | 2/3/4 | 8/9/10 | 4/5/6 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 35/38/40 | 8/10/13 | 30/33/36 | 20/22/25 | 135~137 |
2 | 31/34/37 | 38/41/43 | 8/11/14 | 33/36/39 | 21/24/27 | 145~146 |
3 | 34/37/40 | 40/43/46 | 10/13/16 | 36/39/42 | 24/27/30 | 159 |
4 | 35/38/41 | 42/45/49 | 11/14/17 | 39/42/45 | 25/28/31 | 167~168 |
5 | 38/41/44 | 44/47/51 | 12/16/19 | 41/44/47 | 28/31/34 | 178~180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 30% | 80% | 60% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Seafoam Splitter | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
Atk/Def Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
Atk/Def Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
Atk/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. | 300 | 5 | ||
B | Sunlight Bangle | If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-X on foe during combat (X = 4 + number of spaces from start position to end position of whoever initiated combat; max 8), unit attacks twice, and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), but also, if unit initiates combat, foe can counterattack before unit's first attack. | 300 | 5 | |
C | Rouse Atk/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn. | 60 | 2 | |
Rouse Atk/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. | 120 | 3 | ||
Rouse Atk/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. | 240 | 4 | ||
Alarm Atk/Def | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | 5 |