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General Quotes Misc Heroic Ordeal
Ephraim
Sparkling Gallantly
Portrait
Ephraim Sparkling Gallantly Face.webp
Attack
Ephraim Sparkling Gallantly BtlFace.webp
Special
Ephraim Sparkling Gallantly BtlFace C.webp
Damage
Ephraim Sparkling Gallantly BtlFace D.webp
Art by: Asatani Tomoyo (麻谷知世)
Description The gallant prince of Renais. His chivalrous nature enlivens the winter festival. Appears in Fire Emblem: The Sacred Stones.
Rarities 4 ★ SRSpecial
Weapon Type  Lance
Move Type  Armored
Voice Actor EN Greg Chun
Voice Actor JP Yashiro Taku (八代拓)
Release Date
Entry Icon MiniUnit Head 7.png The Sacred Stones
Internal ID PID_冬祭エフラム (319)
Origin 70000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★18/19/208/9/103/4/57/8/94/5/645
2★18/19/209/10/113/4/58/9/104/5/647
3★19/20/219/10/114/5/68/9/105/6/750
4★19/20/2110/11/124/5/69/10/115/6/752
5★20/21/2210/11/125/6/79/10/116/7/855

Level 40 stats

RarityHPAtkSpdDefResTotal
1★34/37/3929/32/3414/17/1925/27/3018/21/24133~135
2★35/38/4132/35/3715/18/2027/30/3319/22/25142~143
3★38/41/4434/37/4017/20/2329/32/3522/25/28155
4★39/42/4536/39/4318/21/2431/34/3723/26/29162~163
5★42/45/4838/41/4520/23/2633/36/3925/29/32173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%70%40%60%50%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61501★1★
Steel Lance811003★2★
Silver Lance1112004★3★
Festive Siegmund161
Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
4005★5★

Festive Siegmund can be upgraded in the Weapon Refinery.
When upgraded, the description of Festive Siegmund becomes "Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.".
Festive Siegmund can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
1004★3★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Def Solo 1
If unit is not adjacent to an ally, grants Atk/Def+2 during combat.
601★
Atk/Def Solo 2
If unit is not adjacent to an ally, grants Atk/Def+4 during combat.
1202★
Atk/Def Solo 3
If unit is not adjacent to an ally, grants Atk/Def+6 during combat.
2404★
BBold Fighter 1
If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
603★
Bold Fighter 2
If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
1204★
Bold Fighter 3
If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
2405★
CClose Guard 1
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat."
603★
Close Guard 2
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat."
1204★
Close Guard 3
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat."
2405★

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