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General | Quotes | Misc | Heroic Ordeal |
Ephraim Sparkling Gallantly | |
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Art by: Asatani Tomoyo (麻谷知世) | |
Description | The gallant prince of Renais. His chivalrous nature enlivens the winter festival. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 SR — Special |
Weapon Type | Lance |
Move Type | Armored |
Voice Actor EN | Greg Chun |
Voice Actor JP | 八代拓(Taku Yashiro) |
Release Date | |
Entry | The Sacred Stones |
Version | 3.0 |
Internal ID | PID_冬祭エフラム (319)
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Origin | 70000100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 18/19/20 | 8/9/10 | 3/4/5 | 7/8/9 | 4/5/6 | 45 |
2 | 18/19/20 | 9/10/11 | 3/4/5 | 8/9/10 | 4/5/6 | 47 |
3 | 19/20/21 | 9/10/11 | 4/5/6 | 8/9/10 | 5/6/7 | 50 |
4 | 19/20/21 | 10/11/12 | 4/5/6 | 9/10/11 | 5/6/7 | 52 |
5 | 20/21/22 | 10/11/12 | 5/6/7 | 9/10/11 | 6/7/8 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/37/39 | 29/32/34 | 14/17/19 | 25/27/30 | 18/21/24 | 133~135 |
2 | 35/38/41 | 32/35/37 | 15/18/20 | 27/30/33 | 19/22/25 | 142~143 |
3 | 38/41/44 | 34/37/40 | 17/20/23 | 29/32/35 | 22/25/28 | 155 |
4 | 39/42/45 | 36/39/43 | 18/21/24 | 31/34/37 | 23/26/29 | 162~163 |
5 | 42/45/48 | 38/41/45 | 20/23/26 | 33/36/39 | 25/29/32 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 40% | 60% | 50% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 3 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Festive Siegmund | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 | 5 | 5 |
Festive Siegmund can be upgraded in the Weapon Refinery.
When upgraded, the description of Festive Siegmund becomes "Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or if unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.".
Festive Siegmund can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 60 | 1 | |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 120 | 2 | ||
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 240 | 4 | ||
B | Bold Fighter 1 | If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
Bold Fighter 2 | If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 | ||
C | Close Guard 1 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 60 | 3 | |
Close Guard 2 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 120 | 4 | ||
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 | 5 |