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General | Quotes | Misc | Heroic Ordeal |
Ephraim Sacred Twin Lord | |
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Description | Prince of Renais who protects his kingdom in place of his deceased father, King Fado. He's taken to using one of the Sacred Twins relics from Grado—the black axe Garm. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 SR |
Weapon Type | Axe |
Move Type | Armored |
Voice Actor EN | Greg Chun |
Voice Actor JP | 八代拓(Taku Yashiro) |
Release Date | |
Entry | The Sacred Stones |
Version | 2.8 |
Internal ID | PID_総選挙エフラム (281)
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Origin | 70000100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 19/20/21 | 7/8/9 | 2/3/4 | 8/9/10 | 4/5/6 | 45 |
2 | 19/20/21 | 8/9/10 | 2/3/4 | 9/10/11 | 4/5/6 | 47 |
3 | 20/21/22 | 8/9/10 | 3/4/5 | 9/10/11 | 5/6/7 | 50 |
4 | 20/21/22 | 9/10/11 | 3/4/5 | 10/11/12 | 5/6/7 | 52 |
5 | 21/22/23 | 9/10/11 | 4/5/6 | 10/11/12 | 6/7/8 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35/38/40 | 26/29/32 | 16/19/22 | 26/28/31 | 17/19/22 | 132~134 |
2 | 36/39/42 | 29/32/35 | 17/20/23 | 28/31/34 | 18/20/23 | 142~143 |
3 | 39/42/45 | 31/34/37 | 20/23/26 | 30/33/36 | 20/23/26 | 155 |
4 | 40/43/46 | 33/36/39 | 21/24/27 | 32/35/38 | 21/24/27 | 162 |
5 | 43/46/49 | 35/38/41 | 23/27/30 | 34/37/40 | 23/26/30 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 65% | 50% | 60% | 45% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 3 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Garm | 16 | 1 | Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Garm can be upgraded in the Weapon Refinery.
When upgraded, the description of Garm becomes "Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Garm can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Close Def 1 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. | 60 | 1 | |
Close Def 2 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. | 120 | 2 | ||
Close Def 3 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 240 | 4 | ||
B | Special Fighter 1 | At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 60 | 3 | |
Special Fighter 2 | At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 120 | 4 | ||
Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 240 | 5 | ||
C | Armor March 1 | At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 60 | 3 | |
Armor March 2 | At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 120 | 4 | ||
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 240 | 5 |