Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Eirika: Twin Refulgence
Ephraim: Restoration Lord
Ephraim: Sacred Twin Lord
Ephraim: Sparkling Gallantly
Ephraim: Dynastic Duo
Ephraim: Sunshine Valiant
Ephraim: Ardent Prince
General Quotes Misc Heroic Ordeal
Ephraim
Legendary Lord
Portrait
Attack
Special
Damage

Art by: Asatani Tomoyo (麻谷知世)
Description Prince of Renais. Eirika's twin. It's said he destroyed the Demon King of old and saved the world. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Fire
Ally Boost HP+3, Def+4
Weapon Type  Lance
Move Type  Cavalry
Voice Actor EN Greg Chun
Voice Actor JP Taku Yashiro (八代拓)
Release Date
Entry  The Sacred Stones
Version 2.2
Internal ID PID_伝承エフラム (224)
Origin 70000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/187/8/92/3/46/7/80/1/236
★16/17/188/9/102/3/47/8/90/1/238
★17/18/198/9/103/4/57/8/91/2/341
★17/18/199/10/113/4/58/9/101/2/343
★18/19/209/10/114/5/68/9/102/3/446

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/35/3725/27/3016/19/2222/25/279/12/15117~119
★33/36/3927/30/3317/20/2324/27/3010/13/16126
★36/39/4229/32/3520/23/2626/29/3212/15/18138
★37/40/4331/34/3721/24/2728/31/3413/16/19145
★40/43/4633/36/3923/27/3030/33/3615/18/21156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%60%50%55%35%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Flame Siegmund161
Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
400★★

Flame Siegmund can be upgraded in the Weapon Refinery.
When upgraded, the description of Flame Siegmund becomes "Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.".
Flame Siegmund can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Sol3
Restores HP = 50% of damage dealt.
200★

Passives[]

TypeNameDescriptionSPUnlock
AFierce Stance 1
If foe initiates combat, grants Atk+2 during combat.
50★
Sturdy Stance 1
If foe initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Stance 2
If foe initiates combat, grants Atk/Def+4 during combat.
240★
Atk/Def Solo 1
If unit is not adjacent to an ally, grants Atk/Def+2 during combat.
60★
Atk/Def Solo 2
If unit is not adjacent to an ally, grants Atk/Def+4 during combat.
120★
Atk/Def Solo 3
If unit is not adjacent to an ally, grants Atk/Def+6 during combat.
240★
Atk/Def Solo 4
If unit is not adjacent to an ally, grants Atk/Def+7 during combat.
300★
BSolar Brace
Restores HP = 30% of damage dealt when Special triggers. (Stacks with effects of skills like Sol.)
300★
Solar Brace II
Enables【Canto (2)】.

Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Restores 10 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★
CFortify Def 1
At start of turn, grants Def+2 to adjacent allies for 1 turn.
50★
Fortify Def 2
At start of turn, grants Def+3 to adjacent allies for 1 turn.
100★
Fortify Def 3
At start of turn, grants Def+4 to adjacent allies for 1 turn.
200★

Advertisement