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|Art by: Asatani Tomoyo (麻谷知世)|
|Description||Prince of Renais. Eirika's twin. It's said he destroyed the Demon King of old and saved the world. Appears in Fire Emblem: The Sacred Stones.|
|5 Focus — Legendary|
|Ally Boost||+3 HP +4 Def|
|Voice Actor EN||Greg Chun|
|Voice Actor JP||Yashiro Taku (八代拓)|
|The Sacred Stones|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Flame Siegmund||16||1||Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.||400||5||5|
Flame Siegmund can be upgraded in the Weapon Refinery.
When upgraded, the description of Flame Siegmund becomes "Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.".
Flame Siegmund can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)".
|Daylight||3||Restores HP = 30% of damage dealt.||100||4||3|
|Sol||3||Restores HP = 50% of damage dealt.||200||—||4|
|A||Fierce Stance 1||If foe initiates combat, grants Atk+2 during combat.||50||3|
|Sturdy Stance 1||If foe initiates combat, grants Atk/Def+2 during combat.||120||4|
|Sturdy Stance 2||If foe initiates combat, grants Atk/Def+4 during combat.||240||5|
|Atk/Def Solo 1||If unit is not adjacent to an ally, grants Atk/Def+2 during combat.||60||2|
|Atk/Def Solo 2||If unit is not adjacent to an ally, grants Atk/Def+4 during combat.||120||3|
|Atk/Def Solo 3||If unit is not adjacent to an ally, grants Atk/Def+6 during combat.||240||4|
|Atk/Def Solo 4||If unit is not adjacent to an ally, grants Atk/Def+7 during combat.||300||5|
|B||Solar Brace||Restores HP = 30% of damage dealt when Special triggers.|
(Stacks with effects of skills like Sol.)
|Solar Brace II||Enables【Canto (２)】.|
Neutralizes unit's penalties that inflict "Special cooldown charge -X" on unit during combat. Restores 10 HP to unit after combat.
After an attack, Assist skill, or structure destruction, unit can move ２ space(s).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than ２ space(s).)
|C||Fortify Def 1||At start of turn, grants Def+2 to adjacent allies for 1 turn.||50||1|
|Fortify Def 2||At start of turn, grants Def+3 to adjacent allies for 1 turn.||100||3|
|Fortify Def 3||At start of turn, grants Def+4 to adjacent allies for 1 turn.||200||4|