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General Quotes Misc Heroic Ordeal
Ephraim
Legendary Lord
Portrait
Ephraim Legendary Lord Face.webp
Attack
Ephraim Legendary Lord BtlFace.webp
Special
Ephraim Legendary Lord BtlFace C.webp
Damage
Ephraim Legendary Lord BtlFace D.webp
Art by: Asatani Tomoyo (麻谷知世)
Description Prince of Renais. Eirika's twin. It's said he destroyed the Demon King of old and saved the world. Appears in Fire Emblem: The Sacred Stones.
Rarities 5★ Focus — Legendary
Effect Legendary Effect Fire.png Fire
Ally Boost +3 HP +4 Def
Weapon Type  Lance
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Greg Chun
Voice Actor JP Yashiro Taku (八代拓)
Release Date
Entry Icon MiniUnit Head 7.png The Sacred Stones
Internal ID PID_伝承エフラム (224)
Origin 70000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/187/8/92/3/46/7/80/1/236
2★16/17/188/9/102/3/47/8/90/1/238
3★17/18/198/9/103/4/57/8/91/2/341
4★17/18/199/10/113/4/58/9/101/2/343
5★18/19/209/10/114/5/68/9/102/3/446

Level 40 stats

RarityHPAtkSpdDefResTotal
1★32/35/3725/27/3016/19/2222/25/279/12/15117~119
2★33/36/3927/30/3317/20/2324/27/3010/13/16126
3★36/39/4229/32/3520/23/2626/29/3212/15/18138
4★37/40/4331/34/3721/24/2728/31/3413/16/19145
5★40/43/4633/36/3923/27/3030/33/3615/18/21156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%60%50%55%35%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61501★1★
Steel Lance811003★2★
Silver Lance1112004★3★
Flame Siegmund161Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.4005★5★

Flame Siegmund can be upgraded in the Weapon Refinery.
When upgraded, the description of Flame Siegmund becomes "Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.".
Flame Siegmund can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Daylight3Restores HP = 30% of damage dealt.1004★3★
Sol3Restores HP = 50% of damage dealt.2004★

Passives[]

TypeNameDescriptionSPUnlock
AFierce Stance 1If foe initiates combat, grants Atk+2 during combat.503★
Sturdy Stance 1If foe initiates combat, grants Atk/Def+2 during combat.1204★
Sturdy Stance 2If foe initiates combat, grants Atk/Def+4 during combat.2405★
Atk/Def Solo 1If unit is not adjacent to an ally, grants Atk/Def+2 during combat.602★
Atk/Def Solo 2If unit is not adjacent to an ally, grants Atk/Def+4 during combat.1203★
Atk/Def Solo 3If unit is not adjacent to an ally, grants Atk/Def+6 during combat.2404★
Atk/Def Solo 4If unit is not adjacent to an ally, grants Atk/Def+7 during combat.3005★
BSolar BraceRestores HP = 30% of damage dealt when Special triggers.
(Stacks with effects of skills like Sol.)
3005★
Solar Brace IIEnables【Canto (2)】.

Neutralizes unit's penalties that inflict "Special cooldown charge -X" on unit during combat. Restores 10 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
3005★
CFortify Def 1At start of turn, grants Def+2 to adjacent allies for 1 turn.501★
Fortify Def 2At start of turn, grants Def+3 to adjacent allies for 1 turn.1003★
Fortify Def 3At start of turn, grants Def+4 to adjacent allies for 1 turn.2004★

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