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Eirika: Twin Refulgence Ephraim: Restoration Lord Ephraim: Legendary Lord Ephraim: Sacred Twin Lord Ephraim: Sparkling Gallantly Lyon: Shadow Prince Lyon: Demon King Lyon: Grado's Gaze |
General | Quotes | Misc | Heroic Ordeal |
Ephraim Dynastic Duo | |
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Art by: Yamada Kotaro (山田孝太郎) | |
Description | The princes of Renais and Grado. As heirs to allied kingdoms, they were raised with a strong bond with one another. They appear in Fire Emblem: The Sacred Stones. |
Rarities | 5![]() |
Duo Skill | Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Greg Chun + Mark P. Whitten |
Voice Actor JP | Yashiro Taku (八代拓) with Nakamura Yuichi (中村悠一) |
Release Date | |
Addition Date | |
Entry | ![]() |
Internal ID | PID_比翼エフラム (441)
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Origin | 70000100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 16/17/18 | 6/7/8 | 5/6/7 | 6/7/8 | 3/4/5 | 41 |
2![]() | 16/17/18 | 7/8/9 | 5/6/7 | 7/8/9 | 3/4/5 | 43 |
3![]() | 17/18/19 | 7/8/9 | 6/7/8 | 7/8/9 | 4/5/6 | 46 |
4![]() | 17/18/19 | 8/9/10 | 6/7/8 | 8/9/10 | 4/5/6 | 48 |
5![]() | 18/19/20 | 8/9/10 | 7/8/9 | 8/9/10 | 5/6/7 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 30/33/36 | 27/30/32 | 19/22/25 | 25/28/31 | 16/18/21 | 130~132 |
2![]() | 31/34/37 | 30/33/35 | 20/23/26 | 28/31/34 | 17/19/22 | 139~141 |
3![]() | 34/37/40 | 32/35/38 | 23/26/29 | 30/33/36 | 19/22/25 | 153 |
4![]() | 35/38/41 | 34/37/41 | 24/27/30 | 32/35/38 | 20/23/26 | 160~161 |
5![]() | 37/41/44 | 36/39/43 | 26/30/33 | 34/37/40 | 22/25/29 | 171~173 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 50% | 70% | 50% | 65% | 45% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1![]() | 1![]() |
Steel Lance | 8 | 1 | — | 100 | 3![]() | 2![]() |
Slaying Spear | 10 | 1 | Effective against armored foes. | 200 | 4![]() | 3![]() |
Reginleif | 16 | 1 | Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. | 400 | 5![]() | 5![]() |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4![]() | 3![]() |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Heavy Blade 1 | If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 60 | 2![]() |
![]() | Heavy Blade 2 | If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 120 | 3![]() | |
![]() | Heavy Blade 3 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 240 | 4![]() | |
![]() | Heavy Blade 4 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 300 | 5![]() | |
B | ![]() | Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 60 | 3![]() |
![]() | Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 120 | 4![]() | |
![]() | Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 240 | 5![]() | |
C | ![]() | Odd Atk Wave 1 | At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1![]() |
![]() | Odd Atk Wave 2 | At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2![]() | |
![]() | Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4![]() |