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Status Icon WeaponStatus Icon MoveEirika Twin Refulgence Face FC
Eirika: Twin Refulgence
Status Icon WeaponStatus Icon MoveEphraim Restoration Lord Face FC
Ephraim: Restoration Lord
Status Icon WeaponStatus Icon MoveEphraim Legendary Lord Face FC
Ephraim: Legendary Lord
Status Icon WeaponStatus Icon MoveEphraim Sacred Twin Lord Face FC
Ephraim: Sacred Twin Lord
Status Icon WeaponStatus Icon MoveEphraim Sparkling Gallantly Face FC
Ephraim: Sparkling Gallantly
Status Icon WeaponStatus Icon MoveEphraim Dynastic Duo Face FC
Ephraim: Dynastic Duo
Status Icon WeaponStatus Icon MoveEphraim Sunshine Valiant Face FC
Ephraim: Sunshine Valiant
General Quotes Misc Heroic Ordeal
Ephraim
Ardent Prince
Portrait
Ephraim Ardent Prince Face
Attack
Ephraim Ardent Prince BtlFace
Special
Ephraim Ardent Prince BtlFace C
Damage

Ephraim Ardent Prince BtlFace D

Art by: ayuko
Description Prince of Renais in search of a present for his twin sister, Eirika, who has gone off on her own to seek elsewhere. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Special
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Armored Armored
Voice Actor EN Greg Chun
Voice Actor JP 八代拓(Taku Yashiro)
Release Date
Addition Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 8.2
Internal ID PID_愛の祭エフラム (1059)
Origin 70000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★18/19/206/7/81/2/312/13/148/9/1050
★18/19/206/7/81/2/313/14/159/10/1152
★19/20/217/8/92/3/413/14/159/10/1155
★19/20/217/8/92/3/414/15/1610/11/1257
★20/21/228/9/103/4/514/15/1610/11/1260

Level 40 stats

RarityHPAtkSpdDefResTotal
★36/38/4134/37/399/11/1435/37/4029/32/34154~156
★37/40/4336/39/429/12/1538/40/4332/35/37165~167
★40/43/4640/43/4611/14/1740/43/4634/37/40180
★41/44/4742/45/4812/15/1842/46/4936/39/43188~190
★44/47/5045/48/5213/17/2044/48/5138/41/45200~202

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%90%30%75%70%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Righteous Lance161
Accelerates Special trigger (cooldown count-1). Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Armored Blaze3
Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AEarth Boost 1Earth Boost 1
At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat.
50★
Earth Boost 2Earth Boost 2
At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat.
100★
Earth Boost 3Earth Boost 3
At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat.
200★
Earthfire Boost 3Earthfire Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
300★
BSunlit Bangle DSunlit Bangle D
At start of combat, if unit's HP ≥ 25% and unit initiates combat, foe can counterattack before unit's first attack. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe, unit attacks twice, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
300★
CA D Near Save 1A/D Near Save 1
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
A D Near Save 2A/D Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
A D Near Save 3A/D Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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