Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveEmmeryn Gentle Exalt Face FC
Emmeryn: Gentle Exalt
General Quotes Misc Heroic Ordeal
Emmeryn
Selfless Exalt
Portrait
Emmeryn Selfless Exalt Face
Attack
Emmeryn Selfless Exalt BtlFace
Special
Emmeryn Selfless Exalt BtlFace C
Damage

Emmeryn Selfless Exalt BtlFace D

Art by: 8ichibi8 (8イチビ8)
Description Took the throne as exalt of the Halidom of Ylisse before the age of 10. She wishes for a time of peace, without violence. Appears in Fire Emblem Awakening.
Rarities ★ Focus — Special
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Infantry Infantry
Voice Actor EN Wendee Lee
Voice Actor JP 岡村明美(Akemi Okamura)
Release Date
Addition Date
Entry Icon MiniUnit Head 10 Awakening
Version 8.4
Internal ID PID_幼少エメリナ (1083)
Origin 100000100500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/73/4/53/4/511/12/1342
★15/16/176/7/83/4/53/4/512/13/1444
★16/17/186/7/84/5/64/5/612/13/1447
★16/17/187/8/94/5/64/5/613/14/1549
★17/18/197/8/95/6/75/6/713/14/1552

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/36/3816/18/2114/17/1934/36/39138~140
★30/33/3636/39/4217/19/2215/18/2037/39/42147~149
★33/36/3939/42/4519/22/2517/20/2339/42/45162
★34/37/4042/45/4820/23/2618/21/2441/45/48170~171
★36/40/4344/47/5122/25/2920/23/2643/47/50181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%45%40%75%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Exalt's War Staff142
Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit's HP ≤ 60% or if unit has entered combat or used an Assist skill during the current turn, allies can move to a space within 2 spaces of unit. Grants Atk/Spd/Def/Res+4 to allies within 3 spaces of unit during their combat and restores 7 HP to those allies after their combat. If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit, unit makes a guaranteed follow-up attack, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).
400★★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Mend1
Restores 10 HP to target ally.
100★★
Magic Shield1
Restores 8 HP to target ally and grants the following effects to target ally for 1 turn: grants Atk/Res+4 and "neutralizes penalties on unit during combat." (Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)
300★★
Magic Shield+1
Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)
400★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Light's Restraint2
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
BWrathful Staff 1Wrathful Staff 1
At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.
60★
Wrathful Staff 2Wrathful Staff 2
At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.
120★
Wrathful Staff 3Wrathful Staff 3
Calculates damage from staff like other weapons.
240★
Poetic JusticePoetic Justice
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)
300★
CAtk Res Oath 1Atk/Res Oath 1
At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn.
60★
Atk Res Oath 2Atk/Res Oath 2
At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.
120★
Atk Res Oath 3Atk/Res Oath 3
At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn.
240★
Atk Res Oath 4Atk/Res Oath 4
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat.
300★

Advertisement