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FehpassIcon Summoning Legendary Mythic Heroes
Emblem Hero Summoning Event - Celica: Of Echoes

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Emblem Celica, who resides in the Ring of the Caring Princess, appears as an Emblem Hero!

In this Emblem Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Tap More for additional information about this event.

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Notes on This Summoning Event
Legendary Heroes Hinoka: Thundering Wings, Veronica: Princess Rising, and Xander: Gallant King, Mythic Heroes Embla: God of Closure, Gotoh: White Sage, Medeus: Earth-Dragon King, and Fomortiis: Demon King, as well as Emblem Hero Celica: Of Echoes, will be available to obtain as allies only when summoning on the Summon menu through events like Legendary & Mythic Hero Remix summoning events. They will not be available for normal summoning events.


The next time these Heroes will be available is as follows:

September
・ Hinoka: Thundering Wings
・ Celica: Of Echoes

October
・ Embla: God of Closure
・ Gotoh: White Sage

December
・ Veronica: Princess Rising

January
・ Xander: Gallant King

March
・ Medeus: Earth-Dragon King
・ Fomortiis: Demon King

Notes:
Leif: Unifier of Thracia was listed as September, but has been changed to July.
Lumera: In Distant Skies was listed as October, but has been changed to September.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Rearmed Heroes & Attuned Heroes
Note: Rearmed Heroes and Attuned Heroes will not appear in normal summoning events, but they may appear in future summoning events. In such an event, note that they may appear as a different rarity or at a higher appearance rate.


About Ascended Heroes and Ascendant Florets
・ You will receive one Ascendant Floret the first time you summon each Ascended Hero.

・ Subsequent summons of the same Ascended Hero will not yield another Ascendant Floret.
・ Even if you summon an Ascended Hero using the "summon a Hero of your choice after 40 summons" feature, if it is your first time summoning that Hero, you will receive an Ascendant Floret.
・ You can grant your Heroes an Ascended Asset by tapping Allies, then Traits/Equipment, then Ascend Traits.
Ascended Heroes who appear in New Heroes summoning events will appear in future summoning events as well, just like other New Heroes.


Notes on the Free 5★ Summon and Celestial Stones
・ If you have an active Feh Pass subscription, when you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.


About the Feh Pass benefit that allows you to receive a free 5★ summon after summoning 40 times
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ The Free 5★ Summon can only be used while the summoning event for which it is available is active. You will not be able to summon the Free 5★ Summon after the active period ends, so be careful.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial StoneCelestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.


About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

■ About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Fire 2Icon Season Earth 2
Starts Icon Season Earth 2Icon Season Wind 2
Starts Icon Season Earth 2Icon Season Water 2
Starts Icon Season Earth 2Icon Season Fire 2
Starts Icon Season Earth 2Icon Season Wind 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings:
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

■ About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2
Starts Icon Season Light 2Icon Season Dark 2
Starts Icon Season Astra 2Icon Season Anima 2

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


To see an illustrated page introducing this Hero, tap here.


File:Emblem Hero.pngEmblem Hero News icon tap
One of the Emblems who were summoned
to Elyos. Resides in the Ring of the Caring
Princess. Appears in Fire Emblem Echoes:
Shadows of Valentia / Fire Emblem Engage.

Note: This Hero can undertake a trial in Merged Ordeals.

◆ Engage partner can be changed at any time.
Emblem Effect 1: Enhanced Engaged Special
Boosts Special damage by unit's max
Special cooldown count value × 4
(excluding area-of-effect Specials).

For each foe within 5 spaces of unit, unit can
move to the nearest spaces that are within unit's
range from that foe (unless space is impassable
terrain).

Emblem Effect 2: Bonus Engaged Stats
Grants engaged unit HP/Atk/Spd/Def/Res+X
(X = number of the Emblem Hero's merges
as if through Dragonflowers; does not impact
opponent selection in modes like Arena).

Skills learnable at 5★:

News icon new skillIcon Skill WeaponCaring Magic
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).

If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd+6 to unit, grants
bonus to unit's Atk/Spd = 20% of unit's Spd
at start of combat, deals damage = 20% of
unit's Spd (excluding area-of-effect Specials),
neutralizes foe's bonuses to Spd/Res (from
skills like Fortify, Rally, etc.), and grants
Special cooldown count-1 to unit before
unit's first follow-up attack during combat,
and also, if unit initiates combat, unit can make
a follow-up attack before foe's next attack.
This skill can only be equipped by its original unit.

News icon new skillIcon Skill SpecialWarp Ragnarok
Cooldown: 2
Boosts Special damage by 25% of unit's Atk.

Unit can move through foes' spaces.
For each foe within 6 spaces of unit, unit can
move to the nearest spaces that are 2 spaces
away from that foe (unless space is impassable
terrain).

At start of turn, if Special cooldown count
is at its maximum value, grants Special
cooldown count-1.
This skill can only be equipped by its original unit.

Verge of DeathVerge of Death
Grants Atk/Spd+8. Inflicts Def/Res-8.

At start of player phase or enemy phase,
neutralizes【Panic】and any penalties
to unit's Atk/Spd that take effect on unit at
this time.

【Panic】
Converts bonuses on target into penalties
through its next action.

Cannot use: Icon Class Colorless Staff

News icon new skillResonance 4Resonance 4
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering
battle - 20; "max HP before entering battle"
means unit's max HP excluding HP increases
from Legendary Effects, Mythic Effects, Bonus
Heroes, etc.; activates only when unit can
attack in combat; effects that reduce damage
"during combat" do not apply; will not reduce
unit's HP below 1).

Inflicts Spd/Res-4 on foe during combat.

Unit deals damage = unit's HP at start of
combat - current HP, × 2 during combat
(max 12, min 6; excluding area-of-effect
Specials) and reduces the percentage of
foe's non-Special "reduce damage by X%"
skills by percentage = unit's HP at start of
combat - current HP, × 10 during combat
(max 60%, min 30%; excluding
area-of-effect Specials).
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless BreathIcon Class Colorless Beast

Inf. Null Follow 4Inf. Null Follow 4
At start of turn, if unit is within 2 spaces of an
ally, grants【Null Follow-Up】and the
following status to unit for 1 turn: "Unit can
move to a space adjacent to any ally within 2
spaces." At start of turn, grants【Null Follow-Up】
to infantry allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"I was in the kingdom of Firene, in Elyos. It was so peaceful, with fields of beautiful flowers... Though I was considered its guardian, I was surely the one being protected there."

Hero banner Caeda Marths Faithful
To see an illustrated page introducing this Hero, tap here.


Icon Attuned SkillAttuned Hero News icon tap
Princess of the small kingdom of Talys. She and
Prince Marth, who fled from Altea to Talys,
share a close and unbreakable bond. Appears in
Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill WeaponPure-Wing Spear
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes.
At start of turn, if unit is within 2 spaces of an
ally, grants Atk/Spd+6 and the following status
to unit and allies within 2 spaces for 1 turn:
"unit can move to a space adjacent to any ally
within 2 spaces." If unit is within 3 spaces of an
ally, grants bonus to unit's Atk/Spd/Def/Res
during combat = number of allies within 3
spaces of unit × 3, + 5 (max 14), reduces the
percentage of foe's non-Special "reduce
damage by X%" skills by 50% (excluding
area-of-effect Specials), reduces damage from
attacks by 30% (excluding area-of-effect
Specials), and also, if unit deals damage to foe
during combat, restores X HP to unit (if foe is
armored or cavalry, X = 14; otherwise, X = 7;
triggers even if 0 damage is dealt).
This skill can only be equipped by its original unit.

Icon Skill SpecialLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff

D Bonus DoublerD Bonus Doubler
Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+X to unit during
combat (X = highest bonus on each stat
between unit and allies within 2 spaces of unit;
calculates each stat bonus independently).
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move FlyingIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Believe in LoveBelieve in Love?
If a skill compares unit's Spd to a foe's or ally's
Spd, treats unit's Spd as if granted +7. Inflicts
Atk/Spd/Def-5 on foe during combat and
grants bonus to unit's Atk/Spd/Def/Res during
combat = current penalty on each of unit's
stats × 2 (example: if unit has -7 penalty to
Atk, grants Atk+14, for a net bonus of Atk+7;
calculates each stat bonus independently),
and also, if unit's Spd > foe's Spd, reduces
damage from attacks during combat and
from area-of-effect Specials (excluding Røkkr
area-of-effect Specials) by percentage =
difference between stats × 5 (max 50%).
If foe is armored or cavalry, reduces damage
dealt to unit by X (X = highest total bonuses
among unit and allies within 2 spaces of unit;
including from area-of-effect Specials), and if
foe is not armored or cavalry, reduces damage
from foe's first attack by 40% of X during
combat ("first attack" normally means only
the first strike; for effects that grant "unit
attacks twice," it means the first and
second strikes).
This skill can only be equipped by its original unit.

Def Res PledgeDef/Res Pledge
At start of turn, if unit is within 2 spaces of
an ally, grants Def/Res+6 and "Special
cooldown charge +1 to unit per attack during
combat (only highest value applied; does not
stack)" to unit for 1 turn. If unit is within 2
spaces of an ally, grants Def/Res+3 to unit
during combat.
Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

Guard EchoGuard Echo
At start of combat, if unit's HP ≥ 25%, inflicts
Special cooldown charge -1 on foe per attack
during combat (only highest value applied;
does not stack), and also, if foe initiates
combat, reduces damage from foe's first
attack by 20% during combat ("first attack"
normally means only the first strike; for
effects that grant "unit attacks twice,"
it means the first and second strikes).

"I have faith in the love we feel for those who are important to us. Do you trust in love?"

Hero banner Ivy Snow Queen
To see an illustrated page introducing this Hero, tap here.


Icon Attuned SkillAttuned Hero News icon tap
Crown princess of Elusia, Kingdom of
Knowledge. Unfailingly upholds the dignity
and majesty of royalty. Appears in Fire
Emblem Engage.

Skills learnable at 5★:

Icon Skill WeaponIcebound Tome
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit is on a team with unit's support partner,
unit can move to a space within 2 spaces of
any support partner within 3 spaces of unit.
If unit is not on a team with their support
partner, at start of turn, unit can move 1 extra
space (that turn only; does not stack). If unit
initiates combat or foe's Range = 2, grants
Atk/Spd/Def/Res+X to unit during combat
(X = 25% of foe's Atk at start of combat - 4;
max 14, min 5), neutralizes effects that inflict
"Special cooldown charge -X" on unit, reduces
damage from attacks during combat by
percentage = 20 + number of spaces from
start position to end position of whoever
initiated combat (max 5) × 10 (excluding
area-of-effect Specials), and if unit deals
damage with follow-up attack, restores
7 HP to unit (triggers even if 0 damage
is dealt).
This skill can only be equipped by its original unit.

Icon Skill SpecialLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff

ObsessionObsession
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+9 to unit during combat, unit
makes a guaranteed follow-up attack, foe
cannot make a follow-up attack, and also,
when unit performs a follow-up attack,
neutralizes "reduces damage by X%" effects
from foe's non-Special skills (excluding
area-of-effect Specials). At start of combat,
if unit's HP ≥ 25% and if decreasing
the Spd difference necessary to make a
follow-up attack by 25 would allow unit
to trigger a follow-up attack (excluding
guaranteed or prevented follow-ups),
triggers【Potent Follow X%】during
combat (if unit cannot perform follow-up and
attack twice, X = 80; otherwise, X = 40).

【Potent Follow X%】
Triggers an additional follow-up attack
immediately after unit's standard follow-up
attack and deals damage = X% of unit's normal
attack damage (if unit cannot make a follow-up
attack, this effect triggers when the standard
follow-up attack would occur; this effect is
treated like a follow-up attack, so effects like
"reduce damage by X%" still apply, but this
effect is not affected by effects that prevent
follow-ups or "attacks twice" effects; only
highest value applied; does not stack).

This skill can only be equipped by its original unit.

A R Far Trace 4A/R Far Trace 4
Enables【Canto (Rem.; Min 1)】.

Inflicts Atk/Res-4 on foe during combat
and unit deals +7 damage, including when
dealing damage with a Special triggered
before combat.

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn + min.
1. (If unit used a movement skill that
warped them, unit can move
1 space(s).)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

Deadly MiasmaDeadly Miasma
If unit initiates combat, inflicts
Atk/Spd/Def/Res-5 on foe and neutralizes
foe's bonuses (from skills like Fortify, Rally,
etc.) during combat, and after combat, deals
7 damage to target and foes within 2 spaces
of target and applies【Divine Vein (Haze)】on
target's space and on each space within
2 spaces of target's space for 1 turn.

【Divine Vein (Haze)】
Applies the following effects on space:
Inflicts Atk/Spd/Def/Res-5 on foe and
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat. (Divine
Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein
effects applied simultaneously cancel
each other out.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

Soaring EchoSoaring Echo
Infantry and flying allies within 2 spaces can
move to a space within 2 spaces of unit.
Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move Cavalry

"I prayed to the Divine Dragon who rules over Elyos, and...I was saved."

Hero banner Hinoka Thundering Wings
To see an illustrated page introducing this Hero, tap here.


Queen of Hoshido, having taken up both the
convictions and the divine weapons of her
brothers, Ryoma and Takumi. Appears in
Fire Emblem Fates.

Legendary Effect: Fire
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 200, treats unit's stats as 200 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponFujin-Raijin Yumi
Mt: 14 Range: 2
Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1).
Effective against flying and armored foes. At
start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit, deals damage = 20% of
unit's Spd (including when dealing damage
with a Special triggered before combat), and
neutralizes effects that prevent unit's follow-up
attacks during combat, and also, if unit has
weapon-triangle advantage or unit's Spd > foe's
Spd, foe cannot counterattack.

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

This skill can only be equipped by its original unit.

Icon Skill SpecialDeadeye
Cooldown: 3
Doubles damage dealt. Disables non-Special
skills that "reduce damage by X%."
Cannot use: Icon Class Red SwordIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

Wings of Mercy 4Wings of Mercy 4
Inflicts Def/Res-3 on foe during combat. If unit
is within 3 spaces of an ally and that ally's HP
≤ 99%, unit can move to a space adjacent to
that ally. If an ally's HP ≤ 60%, unit can move
to a space within 2 spaces of that ally.

Rallying CryRallying Cry
At start of turn, if unit is within 2 spaces of an
ally, grants "Special cooldown charge +1 per
attack during combat (only highest value
applied; does not stack)" to unit and allies within
2 spaces of unit for 1 turn and grants【Charge】
to unit and flying allies within 2 spaces of unit
for 1 turn. Inflicts Spd/Def/Res-5 on infantry,
armored, and cavalry foes within 3 rows or
3 columns centered on unit during combat.

【Charge】
Unit can move up to 3 spaces in any cardinal
direction. (Cannot move through foes, terrain
that blocks movement, or effects of skills like
Obstruct. Granted movement treated as
Warp movement.)

This skill can only be equipped by its original unit.

"Nothing can scare me anymore. Now, don't let up—victory is near!"

Hero banner Veronica Princess Rising
To see an illustrated page introducing this Hero, tap here.


Imperial princess of the Emblian Empire. Has
come to consider the needs of the people of
both Embla and Askr.

Legendary Effect: Wind
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponEnclosing Dark
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is not adjacent to an
ally, grants Atk/Spd+6 to unit during combat,
neutralizes effects that prevent unit's follow-up
attacks, and the following effects will occur
during combat based on the number of foes
within 2 spaces of target (excluding target):
if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts
Spd/Res-8 on foe and foe cannot
counterattack. If unit initiates combat, unit
can make a follow-up attack before foe
can counterattack.
This skill can only be equipped by its original unit.

Icon Skill SpecialEnclosure
Cooldown: 2
Boosts Special damage by 25% of unit's Atk.
If Special triggers, neutralizes "reduces damage
by X%" effects from non-Special skills.
Neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.
This skill can only be equipped by its original unit.

Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

S R Far Trace 3S/R Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Spd/Res-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BreathIcon Class Colorless Beast

Panic Smoke 4Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3
and【Panic】on target and foes within
2 spaces of target through their next actions,
and grants【Foe Penalty Doubler】to unit and
allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties
through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res
during combat = any current penalty on each
of those stats through their next action.
Calculates each stat penalty independently.

Cannot use: Icon Class Colorless Staff

"I am Veronica. The power I wield is now at your command. Not for any reason but that I choose to."

Hero banner Embla God of Closure
To see an illustrated page introducing this Hero, tap here.


God of the closed kingdom, which shares her
name. Spite and jealousy rule her, and she
wishes death to any who side with Askr.

Mythic Effect: Dark
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Dark
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponEnclosing Claw
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit during combat,
inflicts penalty on foe's Atk/Spd/Def during
combat = number of foes within 3 columns or
3 rows centered on unit × 3 (max: 9), neutralizes
effects that inflict "Special cooldown charge -X"
on unit, and also, if the number of foes within 3
columns or 3 rows centered on unit ≥ 2,
neutralizes effects that guarantee foe's
follow-up attacks and inflicts Special cooldown
charge -1 on foe per attack during combat.
(Only highest value applied. Does not stack.)
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, unit can move 1 extra space.
(That turn only. Does not stack.) If unit
transforms, grants Atk+2.
This skill can only be equipped by its original unit.

Icon Skill SpecialDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff

Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Spd
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Spd during combat.
Cannot use: Icon Move ArmoredIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless Staff

Beast Agility 3Beast Agility 3
Removes the condition to transform. If unit's
Spd > foe's Spd, neutralizes effects that
prevent unit's follow-up attacks during combat.
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Breath

SeveranceSeverance
At start of turn, inflicts【Undefended】and
【Feud】on foes within 3 columns or 3 rows
centered on unit. At start of turn, if a foe is
within 3 columns or 3 rows centered on unit,
neutralizes any【Penalty】(excluding
penalties inflicted at start of turn) and grants
【Dodge】to unit.

【Undefended】
Unit cannot be protected by Savior through
their next action.

【Feud】
Disables all ally skills (excluding unit's) during
combat through unit's next action.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).

This skill can only be equipped by its original unit.

"We are all alone. No matter what you do, no one will ever truly know you—and you will not know them. The only choice is to close everyone and everything out."

Hero banner Xander Gallant King
To see an illustrated page introducing this Hero, tap here.


Newly crowned king of Nohr. Trains tirelessly in
order to stand firm on the side of righteousness.
Appears in Fire Emblem Fates.

Legendary Effect: Fire
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 190, treats unit's stats as 190 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill WeaponEbon Bölverk
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of 2 or
more allies, grants【Null Follow-Up】and Special
cooldown charge +1 per attack during combat
to unit for 1 turn. (Only highest value applied.
Does not stack.) If unit initiates combat
or is within 2 spaces of an ally, grants
Atk/Spd/Def/Res+5 to unit during combat
and restores 7 HP to unit after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

This skill can only be equipped by its original unit.

Icon Skill SpecialLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff

Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

Cannot use: Icon Move InfantryIcon Move Armored

ChivalryChivalry
Enables【Canto (Rem. +1)】.

At start of combat, if foe's HP ≥ 50%, inflicts
Atk/Spd/Def-5 on foe during combat. Reduces
damage from attacks during combat and from
area-of-effect Specials (excluding Røkkr
area-of-effect Specials) by percentage = 50%
of foe's HP at start of combat. (Example: if
foe's HP = 75%, damage is reduced by 37%.)

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

This skill can only be equipped by its original unit.

C Feud 3C Feud 3
If in combat against a colorless foe, disables
skills of all foes, excluding foe in combat, and
inflicts Atk/Spd/Def/Res-4 on foe during
combat. During combat, disables skills of
all colorless foes, excluding foe in combat.

"Though I am now king, I will not let that fact change my heart. I will only grow stronger, more disciplined."



Hero banner Rosado Adorable Artist
To see an illustrated page introducing this Hero, tap here.


A soldier from the royal castle of Elusia and
Hortensia's retainer. A talented painter and
fashionista. Appears in Fire Emblem Engage.

Skills learnable at 5★:

Icon Skill WeaponAxe of Adoration
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Def-X on foe (X = 16 - foe's maximum
Special cooldown count value × 2; min 8; if foe
is not equipped with a Special, then X = 8),
reduces damage from foe's first attack by 40%
("first attack" normally means only the first
strike; for effects that grant "unit attacks twice,"
it means the first and second strikes), grants
Special cooldown charge +1 to unit per attack
(only highest value applied; does not stack),
and reduces the percentage of foe's
non-Special "reduce damage by X%" skills by
Y% (if foe's Def ≥ foe's Res at start of combat,
Y = 70; otherwise, Y = 30) during combat
(excluding area-of-effect Specials), and
restores 7 HP to unit after combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff

Earthwind Boost 3Earthwind Boost 3
Grants HP+5. At start of combat, if unit's
HP ≥ 50%, grants Spd/Def+7 to unit during
combat, and also, if unit is within 2 spaces
of an ally with HP ≥ 50%, inflicts Special
cooldown charge -1 on foe per attack during
combat (only highest value applied; does
not stack).

Wyvern RiftWyvern Rift
Inflicts Atk/Def-4 on foe during combat. If unit's
Spd + Def ≥ foe's Spd + Def - 10 (excluding
effects from【Phantom】), unit deals +X damage
(excluding when dealing damage with an
area-of-effect Special) and reduces damage
from foe's first attack by X during combat
(X = unit's Def at start of combat - 35; min 0,
max 7; "first attack" normally means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes),
unit makes a guaranteed follow-up attack,
foe cannot make a follow-up attack, and
increases the Spd difference necessary
for foe to make a follow-up attack by 20
during combat (Spd must be ≥ 25 to
make a follow-up attack; stacks with
similar skills).

【Phantom】
If a skill effect compares unit's stats to foe or
ally stats, treats unit's stats as if granted +X.

Cannot use: Icon Move InfantryIcon Move ArmoredIcon Move CavalryIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Red BeastIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Blue BeastIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

"Wherever I go in Askr, there's something worth drawing! Would you like to see a landscape I did?"

Hero banner Merric Wind Pontifex
To see an illustrated page introducing this Hero, tap here.


News icon Ascended HeroAscended Hero
A mage who grew up with Marth, the prince
of Altea. After two wars, he and Marth's sister,
Elice, have learned to read each other's hearts.
Appears in Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill WeaponTender Excalibur
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of combat,
if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5
to unit, grants Atk/Spd+X to unit (X =
9, - 3 × number of allies with HP ≤ 40%; min 0),
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks, and reduces damage
from foe's first attack by 30% during combat
("first attack" normally means only the first
strike; for effects that grant "unit attacks
twice," it means the first and second strikes),
and also, if unit's attack can trigger unit's
Special, grants Special cooldown count-1 to
unit before unit's first attack and Special
cooldown count-1 to unit before unit's first
follow-up attack during combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialSacred Wind
Cooldown: 2
When Special triggers, boosts damage by 40%
of unit's Spd and neutralizes foe's "reduces
damage by X%" effects from non-Special
skills. After combat, if unit's Special triggered,
restores 20 HP to unit and all allies (healing
does not stack if triggered more than once
per combat; HP restored to allies even if
unit's HP reaches 0) and grants【Canto (1)】
to unit for 1 turn.

【Canto (1)】
After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)

This skill can only be equipped by its original unit.

Remote SparrowRemote Sparrow
If unit initiates combat, grants Atk/Spd+7
during combat and reduces damage from
foe's first attack during combat by 30%.
Cannot use: Icon Class Red SwordIcon Class Red BreathIcon Class Red BeastIcon Class Blue LanceIcon Class Blue BreathIcon Class Blue BeastIcon Class Green AxeIcon Class Green BreathIcon Class Green BeastIcon Class Colorless StaffIcon Class Colorless BreathIcon Class Colorless Beast

Seal Spd Res 3Seal Spd/Res 3
Inflicts Spd/Res-3 on foe and additional penalty
to foe's Spd/Res = 6 - current penalty on each
of those stats during combat (min 0; calculates
each stat penalty independently; still inflicts
penalty on foe even if foe triggers an effect that
neutralizes penalties during combat). If penalty
is active on foe's Spd or Res, inflicts Special
cooldown charge -1 on foe per attack during
combat (only highest value applied; does not
stack). After combat, inflicts Spd/Res-6 on
foe through its next action.
Cannot use: Icon Class Colorless Staff

Incite Atk SpdIncite Atk/Spd
At start of turn, if number of allies adjacent
to unit ≤ 2, grants Atk/Spd+6 and【Incited】
to unit for 1 turn. If number of allies adjacent
to unit ≤ 1, grants Atk/Spd+3 to unit
during combat.

【Incited】
If unit initiates combat, grants bonus to unit's
Atk/Spd/Def/Res = number of spaces from
start position to end position of unit during
combat (max 3; that turn only).

Cannot use: Icon Move ArmoredIcon Move Flying

"Caring for others is a power not unlike magic. It grants you courage, which is why I'm not afraid!"

Hero banner Gotoh White Sage
To see an illustrated page introducing this Hero, tap here.


Legendary figure who granted gifts to humanity
across the age, including the Khadein school of
magic. Also known as the White Sage. Appears
in Fire Emblem: Mystery of the Emblem.

Mythic Effect: Light
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Mythic Effect 2: Light
Boost: Raiding Party Bonus
(Details can be found in Edit Raiding Parties.)

Skills learnable at 5★:

Icon Skill WeaponBrilliant Starlight
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants
Def/Res+6 and "reduces damage from
area-of-effect Specials by 80% (excluding
Røkkr area-of-effect Specials)" to unit and allies
within 2 spaces of unit for 1 turn. At start of
combat, if unit's HP ≥ 25%, inflicts Atk/Res-6
on foe during combat, neutralizes bonuses to
foe's Atk/Res during combat, neutralizes
effects that prevent unit's counterattacks, and
restores 7 HP to unit after combat.
This skill can only be equipped by its original unit.

Icon Skill SpecialIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff

Gift of MagicGift of Magic
If unit initiates combat or foe's Range = 2,
inflicts Atk/Res-10 on foe during combat, unit
makes a guaranteed follow-up attack, and also,
if unit receives consecutive attacks, reduces
damage from foe's second attack onward
by 80%. If foe with Range = 2 initiates combat
and foe can make a follow-up attack, foe
makes a follow-up attack before unit can
counterattack.
This skill can only be equipped by its original unit.

Guard 4Guard 4
At start of combat, if unit's HP ≥ 25%, inflicts
Atk-4 and Special cooldown charge -1 on foe
per attack during combat (only highest value
applied; does not stack) and reduces damage
from foe's first attack during combat by 30%.

Joint Dist. GuardJoint Dist. Guard
Grants Def/Res+4 to allies within 2 spaces
during combat against bow, dagger, magic, or
staff foes. If unit is within 2 spaces of an ally
and foe uses bow, dagger, magic, or staff,
grants Def/Res+4 to unit during combat.

"I am Gotoh, just an old man who grew weary of the world. Ask me questions you wish answered, and I will provide."

Hero banner Medeus Earth-Dragon King
To see an illustrated page introducing this Hero, tap here.


King of the Earth Dragons, previously defeated
by the hero Anri. Resurrected by Gharnef, he
seeks domination. Appears in Fire Emblem:
Mystery of the Emblem.

Mythic Effect: Dark
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Dark
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponShadow Breath
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants Atk/Res+6
and【En Garde】to unit and allies within 2
spaces of unit for 1 turn. If foe initiates combat
or if foe's HP ≥ 75% at start of combat, inflicts
Atk/Res-6 on foe during combat and foe
cannot make a follow-up attack. If foe's Range
= 2, calculates damage using the lower of foe's
Def or Res.

【En Garde】
Neutralizes damage outside of combat (from
skills like Poison Strike, structures like Bolt
Tower, etc.) except damage dealt by
area-of-effect Specials.

This skill can only be equipped by its original unit.

Icon Skill SpecialGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff

Def Res Ideal 4Def/Res Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+7
to unit during combat. At start of combat, if
unit's HP = 100%, and【Bonus】is active
on unit, grants an additional Def/Res+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

Cannot use: Icon Move CavalryIcon Move Flying

Assured RebirthAssured Rebirth
If unit's Res > foe's Res, unit makes a
guaranteed follow-up attack. Reduces
damage from attacks during combat and
from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by
percentage = number of staff or dragon
allies within 3 spaces of unit × 20, and also,
if unit's Res > foe's Res, difference between
stats × 4 (max 40%; total max 60%).
This skill can only be equipped by its original unit.

Canto Control 3Canto Control 3
If foe within 4 spaces of unit triggers Canto,
inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move
with Canto through their next action. If target's
Range = 1, target can move 1 space when
Canto triggers. If target's Range = 2, target's
action ends when Canto triggers.

Cannot use: Icon Move ArmoredIcon Move CavalryIcon Move Flying

"Take this to heart... So long as there is light, the darkness shall never fade."



Hero banner Fomortiis Demon King
To see an illustrated page introducing this Hero, tap here.


The Demon King who once threatened all of
Magvel before being defeated by five heroes
and sealed in the Sacred Stones. Appears in
Fire Emblem: The Sacred Stones.

Mythic Effect: Anima
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Mythic Effect 2: Anima
Boost: Defensive Team Bonus
(Details can be found in Edit Defensive Team.)

Skills learnable at 5★:

Icon Skill WeaponRavager
Mt: 14 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts
Special cooldown charge -1 per attack on foe
and Atk/Def-6 on foe during combat (only
highest value applied; does not stack), and also,
if unit is transformed, grants Special cooldown
charge +1 per attack to unit during combat
(only highest value applied; does not stack).
If unit's HP ≥ 25% at start of combat and foe
initiates combat, reduces damage from foe's
follow-up attack by 80% during combat
("follow-up attack" normally means only the
second strike; for effects that grant "unit
attacks twice," it means the third and fourth
strikes). At start of turn, if unit is adjacent to
only beast or dragon allies or if unit is not
adjacent to any ally, unit transforms (otherwise,
unit reverts). If unit transforms, grants Atk+2,
and if foe initiates combat, unit can
counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill SpecialBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff

NightmareNightmare
If foe initiates combat or foe's HP ≥ 75% at
start of combat, inflicts Atk/Def-10 on foe
during combat and reduces damage from foe's
first attack during combat by 30%. If foe
initiates combat, after combat, the closest foes
within 4 spaces of target who have yet to
act have their actions end immediately.
This skill can only be equipped by its original unit.

Beast Follow-Up 3Beast Follow-Up 3
Removes the condition to transform.
Unit makes a guaranteed follow-up attack
during combat.
Cannot use: Icon Class Red SwordIcon Class Red BowIcon Class Red DaggerIcon Class Red TomeIcon Class Red BreathIcon Class Blue LanceIcon Class Blue BowIcon Class Blue DaggerIcon Class Blue TomeIcon Class Blue BreathIcon Class Green AxeIcon Class Green BowIcon Class Green DaggerIcon Class Green TomeIcon Class Green BreathIcon Class Colorless BowIcon Class Colorless DaggerIcon Class Colorless TomeIcon Class Colorless StaffIcon Class Colorless Breath

A D Far Save 3A/D Far Save 3
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces
of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+4
during combat.

【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.

Cannot use: Icon Move InfantryIcon Move CavalryIcon Move Flying

"Does this form frighten you? Ha. I can take on another, if you so wish."


News emote Feh happy right
No matter how many thousands of years may pass, Celica's kind heart will never change!

Posted:

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