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Eliwood: Knight of Lycia
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Roy: Blazing Bachelors
General Quotes Misc Heroic Ordeal
Eliwood
Pledged Friend
Portrait
Attack
Special
Damage

Art by: azu-taro (azuタロウ)
Description A young noble of House Pherae, part of the Lycian League. Sincere and considerate toward everyone he meets. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ Focus — Special
Weapon Type  Sword
Move Type  Cavalry
Voice Actor EN Yuri Lowenthal
Voice Actor JP Asami Yaguchi (矢口アサミ)
Release Date
Addition Date
Entry  The Blazing Blade
Version 7.4
Internal ID PID_幼少エリウッド (935)
Origin 60000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/1612/13/1410/11/120/1/20/1/241
★14/15/1613/14/1511/12/130/1/20/1/243
★15/16/1713/14/1511/12/131/2/31/2/346
★15/16/1714/15/1612/13/141/2/31/2/348
★16/17/1814/15/1612/13/142/3/42/3/451

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3433/36/3833/35/3818/20/2311/14/16135~137
★29/32/3536/39/4136/38/4119/22/2512/15/17145~147
★32/35/3838/41/4438/41/4422/25/2814/17/20159
★33/36/3940/43/4740/44/4723/26/2915/18/21166~168
★35/39/4242/45/4942/46/4926/29/3217/20/23178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%60%40%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Fiery War Sword161
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses × 3, + 5; max 17), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
ASpd/Def Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Spd/Def Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Spd/Def Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Spd/Def Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat.
300★
BS/D Near Trace 1
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-1 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
60★
S/D Near Trace 2
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-2 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
120★
S/D Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Spd/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240★
CInborn Idealism
At start of turn, if a dragon or beast ally is deployed, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Null Panic】to unit and ally with the highest Atk (excluding unit) for 1 turn.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300★