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General | Quotes | Misc | Heroic Ordeal |
Eliwood Blazing Knight | |
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Art by: Wada Sachiko (ワダサチコ) | |
Description | Marquess of Pherae. After overcoming the death of his father, Elbert, he foils Nergal's wicked ambitions with his comrades. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Wind |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Sword |
Move Type | Cavalry |
Voice Actor EN | Yuri Lowenthal |
Voice Actor JP | 櫻井孝宏(Takahiro Sakurai) |
Release Date | |
Entry | The Blazing Blade |
Version | 3.6 |
Internal ID | PID_伝承エリウッド (393)
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Origin | 60000100100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 3/4/5 | 7/8/9 | 6/7/8 | 0/1/2 | 36 |
2 | 15/16/17 | 3/4/5 | 8/9/10 | 7/8/9 | 0/1/2 | 38 |
3 | 16/17/18 | 4/5/6 | 8/9/10 | 7/8/9 | 1/2/3 | 41 |
4 | 16/17/18 | 4/5/6 | 9/10/11 | 8/9/10 | 1/2/3 | 43 |
5 | 17/18/19 | 5/6/7 | 9/10/11 | 8/9/10 | 2/3/4 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/30/33 | 24/27/29 | 23/26/28 | 22/25/27 | 8/10/13 | 117~119 |
2 | 29/31/34 | 26/29/31 | 25/28/31 | 24/27/30 | 8/11/14 | 125~127 |
3 | 31/34/37 | 29/32/35 | 27/30/33 | 26/29/32 | 10/13/16 | 138 |
4 | 32/35/38 | 30/33/37 | 29/32/35 | 28/31/34 | 11/14/17 | 145~146 |
5 | 34/37/41 | 33/36/40 | 31/34/37 | 30/33/36 | 12/16/19 | 155~157 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 70% | 55% | 55% | 30% | 255% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Ardent Durandal | 16 | 1 | Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. | 400 | 5 | 5 |
Ardent Durandal can be upgraded in the Weapon Refinery.
When upgraded, the description of Ardent Durandal becomes "Grants Atk+3. At start of turn, grants 【Bonus Doubler】to unit and ally with the highest Atk (excluding unit). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.".
Ardent Durandal can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and deals damage = 15% of foe's Def (including as part of Specials that trigger before combat).".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Speed | 1 | Grants Spd+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Spd/Res | 1 | Grants Spd/Res+3 to target ally for 1 turn. | 300 | — | 4 |
Rally Spd/Res+ | 1 | Grants Spd/Res+6 to target ally for 1 turn. | 400 | — | 5 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2 | |
Death Blow 2 | If unit initiates combat, grants Atk+4 during combat. | 100 | 3 | ||
Death Blow 3 | If unit initiates combat, grants Atk+6 during combat. | 200 | 4 | ||
Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. | 300 | 5 | ||
B | Chill Atk 1 | At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. | 60 | 1 | |
Chill Atk 2 | At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. | 120 | 2 | ||
Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 | 4 | ||
Flow Refresh 1 | At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. | 60 | 1 | ||
Flow Refresh 2 | At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. | 120 | 2 | ||
Flow Refresh 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. | 240 | 4 | ||
C | Vision of Arcadia | At start of turn, if a dragon or beast ally is deployed, grants Atk/Def+6 to ally with the highest Atk for 1 turn. | 300 | 5 | |
Vision of Arcadia II | At start of turn, if a dragon or beast ally is deployed, grants Atk/Spd/Def+6,【Null Panic】, and【Canto (1)】to unit and ally with the highest Atk (excluding unit) for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | 5 |