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General | Quotes | Misc | Heroic Ordeal |
Elise Sweetheart Royals | ||
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Art by: Fuzichoco (藤ちょこ) | ||
Description | Princess Elise of Nohr and Princess Sakura of Hoshido, arriving at the Day of Devotion wearing their brightest smiles. Appears in Fire Emblem Fates. | |
Rarities | 5 Focus — Special Duo | |
Duo Skill [Collapse] |
Grants【Dominance】to unit and allies within 2 spaces of unit. Inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Grants【Dominance】to unit and allies within 2 spaces of unit. Inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | |
Weapon Type | Staff | |
Move Type | Cavalry | |
Voice Actor EN | Liv Strander + Brianna Knickerbocker | |
Voice Actor JP | 諏訪彩花(Ayaka Suwa) with 金元寿子(Hisako Kanemoto) | |
Release Date | ||
Addition Date | ||
Entry | Fates | |
Version | 7.2 | |
Internal ID | PID_比翼エリーゼ (912)
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Origin | 110000501200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 10/11/12 | 10/11/12 | 0/1/2 | 0/1/2 | 37 |
2 | 12/13/14 | 11/12/13 | 11/12/13 | 0/1/2 | 0/1/2 | 39 |
3 | 13/14/15 | 11/12/13 | 11/12/13 | 1/2/3 | 1/2/3 | 42 |
4 | 13/14/15 | 12/13/14 | 12/13/14 | 1/2/3 | 1/2/3 | 44 |
5 | 14/15/16 | 12/13/14 | 12/13/14 | 2/3/4 | 2/3/4 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 26/29/32 | 31/34/36 | 33/35/38 | 8/10/13 | 16/19/21 | 126~128 |
2 | 27/30/33 | 34/37/39 | 36/38/41 | 8/11/14 | 17/20/23 | 135~137 |
3 | 30/33/36 | 36/39/42 | 38/41/44 | 10/13/16 | 20/23/26 | 149 |
4 | 31/34/37 | 38/41/45 | 40/44/47 | 11/14/17 | 21/24/27 | 156~158 |
5 | 33/37/40 | 40/43/47 | 42/46/49 | 12/16/19 | 24/27/30 | 168~170 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 75% | 30% | 55% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 1 | 1 |
Dusk-Dawn Staff | 14 | 2 | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Return | 1 | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 200 | 4 | 3 |
Return+ | 1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 | 3 |
Holy Pressure | 3 | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 【Gravity】 Restricts target's movement to 1 space through its next action. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Wrathful Staff 1 | At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons. | 60 | 2 | |
Wrathful Staff 2 | At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons. | 120 | 3 | ||
Wrathful Staff 3 | Calculates damage from staff like other weapons. | 240 | 4 | ||
Poetic Justice | Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) | 300 | 5 | ||
C | Odd Recovery 1 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 5 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 1 | |
Odd Recovery 2 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 10 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 2 | ||
Odd Recovery 3 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 |