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General | Quotes | Misc | Heroic Ordeal |
Elise Bubbling Flower | |
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Art by: Mikuro (みく郎) | |
Description | Youngest princess of Nohr. Sometimes slips out of the castle to enjoy herself at a famous hot spring. Appears in Fire Emblem Fates. |
Rarities | 4 SR — Special |
Weapon Type | Red Dagger |
Move Type | Cavalry |
Voice Actor EN | Liv Strander |
Voice Actor JP | 諏訪彩花(Ayaka Suwa) |
Release Date | |
Entry | Fates |
Version | 3.1 |
Internal ID | PID_温泉エリーゼ (334)
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Origin | 110000501200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 4/5/6 | 8/9/10 | 0/1/2 | 4/5/6 | 33 |
2 | 12/13/14 | 5/6/7 | 9/10/11 | 0/1/2 | 4/5/6 | 35 |
3 | 13/14/15 | 5/6/7 | 9/10/11 | 1/2/3 | 5/6/7 | 38 |
4 | 13/14/15 | 6/7/8 | 10/11/12 | 1/2/3 | 5/6/7 | 40 |
5 | 14/15/16 | 6/7/8 | 10/11/12 | 2/3/4 | 6/7/8 | 43 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 25/27/30 | 22/24/27 | 26/28/31 | 9/12/15 | 13/16/19 | 107~108 |
2 | 26/28/31 | 24/27/30 | 28/31/34 | 10/13/16 | 14/17/20 | 116~117 |
3 | 28/31/34 | 26/29/32 | 30/33/36 | 12/15/18 | 16/19/22 | 127 |
4 | 29/32/35 | 28/31/34 | 32/35/38 | 13/16/19 | 17/20/23 | 134 |
5 | 31/34/38 | 30/33/36 | 34/37/40 | 15/18/21 | 19/22/25 | 144~145 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 60% | 60% | 35% | 35% | 235% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
Red-Hot Ducks | 8 | 2 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
Red-Hot Ducks+ | 12 | 2 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Red-Hot Ducks+ can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Attack | 1 | Grants Atk+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Up Atk | 1 | Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | — | 4 |
Rally Up Atk+ | 1 | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 3 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 4 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 5 | ||
B | Atk Feint 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3 on foes in cardinal directions of unit through their next actions. | 60 | 3 | |
Atk Feint 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-5 on foes in cardinal directions of unit through their next actions. | 120 | 4 | ||
Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. | 240 | 5 | ||
C | Dagger Valor 1 | While unit lives and uses a dagger, unit gets 1.5x SP. (Only highest value applied. Does not stack.) | 30 | 1 | |
Dagger Valor 2 | While unit lives, all dagger allies on team get 1.5x SP. (Only highest value applied. Does not stack.) | 60 | 2 | ||
Dagger Valor 3 | While unit lives, all dagger allies on team get 2x SP. (Only highest value applied. Does not stack.) | 120 | 4 |