Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Status effects | ||
Gravity | Target & Foes adjacent to Target | After combat if Unit attacked |
Combat effects | ||
Calculates Staff damage like other weapons | Unit | — |
Skill refine effects | ||
Combat effects | ||
Atk/Spd/Def/Res-4 | Foes within 2 spaces | Player Phase |
Notes[ | ]
- Elise's Staff the same effect as Wrathful Staff 3.
- Elise's Staff allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
- A foe with Mystic Boost 4, Splashy Bucket, or Splashy Bucket+ will disable this effect.
- For more information, see Damage calculation.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Elise's Staff applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat. |
Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat. |
400 SP, 500, 200 |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Elise's Staff is considered a temporary debuff.
- The temporary debuffs of Elise's Staff will not apply to the user's allies if the user is inflicted with Time's Grip, the user's allies are inflicted with Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
List of owners[ | ]
Unit | Skill chain |
---|---|
Elise's Staff 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | エリーゼの幼杖 |
German | Elises Stab |
Spanish (Europe) | Bastón Elise |
Spanish (Latin America) | Bastón Elise |
French | Bâton d'Elise |
Italian | Bastone di Elise |
Traditional Chinese (Taiwan) | 艾麗澤的幼杖 |
Portuguese | Bastão de Elise |