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Status Icon WeaponStatus Icon MoveElincia Lost Princess Face FC
Elincia: Lost Princess
Status Icon WeaponStatus Icon MoveElincia Estival Princess Face FC
Elincia: Estival Princess
Status Icon WeaponStatus Icon MoveElincia Seaside Queen Face FC
Elincia: Seaside Queen
Status Icon WeaponStatus Icon MoveElincia Devoted Queen Face FC
Elincia: Devoted Queen
General Quotes Misc Heroic Ordeal
Elincia
Undaunted Queen
Portrait
Elincia Undaunted Queen Face
Attack
Elincia Undaunted Queen BtlFace
Special
Elincia Undaunted Queen BtlFace C
Damage

Elincia Undaunted Queen BtlFace D

Art by: Fujikawa Akira (藤川祥)
Description A queen who always stood by her people and healed her country in the wake of war. Praised as Crimea's heart, she has earned her subjects' respect. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Wind Wind
Ally Boost HP+3, Res+4
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Flying Flying
Voice Actor EN Heather Gonzalez
Voice Actor JP 滝田樹里(Juri Takita)
Release Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 7.9
Internal ID PID_伝承エリンシア (1003)
Origin 90000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/177/8/95/6/73/4/59/10/1144
★15/16/178/9/105/6/73/4/510/11/1246
★16/17/188/9/106/7/84/5/610/11/1249
★16/17/189/10/116/7/84/5/611/12/1351
★17/18/199/10/117/8/95/6/711/12/1354

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3531/34/3733/36/3814/17/1923/26/29144~145
★30/33/3634/37/4035/38/4115/18/2025/28/31153~154
★33/36/3937/40/4339/42/4517/20/2327/30/33168
★34/37/4040/43/4641/44/4718/21/2429/32/35177
★36/40/4342/45/4844/47/5120/23/2630/34/37188~190

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%40%50%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Absolute Amiti111
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.
300★
BDive-Bomb 1Dive-Bomb 1
At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
60★
Dive-Bomb 2Dive-Bomb 2
At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
120★
Dive-Bomb 3Dive-Bomb 3
At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
240★
Aerial ManeuversAerial Maneuvers
Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if both unit's and foe's HP ≥ 50%, inflicts Spd/Def-4 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack during combat.
300★
CHeart of CrimeaHeart of Crimea
Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Inflicts Atk/Spd/Def/Res-4 on foes within 4 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an ally, grants 【Null Follow-Up】to unit and allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300★

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