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Elincia: Lost Princess
Elincia: Estival Princess
Elincia: Seaside Queen
Elincia: Devoted Queen
Elincia: Undaunted Queen
Lucia: Tireless Advisor
Lucia: Loyalty Enrobed
General Quotes Misc Heroic Ordeal
Elincia
Hearts of Purity
Portrait
Attack
Special
Damage

Art by: Suzuki Rika (鈴木理華)
Description Princess of Crimea, born and raised hidden from most of the world. Her bond with Lucia is like that of a sister. Appears in Fire Emblem: Path of Radiance.
Rarities ★ Focus — Duo Duo
Duo Skill
【Switch】
Grants【Bulwark】to unit and allies within 2 spaces of unit for 1 turn.

Applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 2 turns.

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
(When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted).)
Grants【Bulwark】to unit and allies within 2 spaces of unit for 1 turn.

Applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 2 turns.

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
(When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted).)
Standard Effect 1 Duel
If unit is 5★ and level 40 and unit's stats total less than 220, treats unit's stats as 220 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type  Sword
Move Type  Infantry
Voice Actor EN Heather Gonzales + AmaLee
Voice Actor JP Juri Takita (滝田樹里) with Rie Tanaka (田中理恵)
Release Date
Entry  Path of Radiance
Version 9.10
Internal ID PID_比翼エリンシア (1303)
Origin 80000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/107/8/96/7/87/8/948
★15/16/179/10/118/9/106/7/87/8/950
★16/17/189/10/118/9/107/8/98/9/1053
★16/17/1810/11/129/10/117/8/98/9/1055
★17/18/1910/11/129/10/118/9/109/10/1158

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3534/37/4035/38/4020/23/2625/27/30156~158
★30/33/3637/40/4338/41/4421/24/2726/29/32167
★33/36/3940/43/4641/44/4724/27/3029/32/35182
★34/37/4043/46/4944/47/5025/28/3130/33/36191
★36/40/4345/48/5146/49/5327/31/3433/36/39203~205

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%85%90%50%60%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Bonded Blades111
Grants Atk+3. Unit attacks twice (even if foe initiates combat).

Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials).

At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Spd+6,【Empathy】, and【Dodge】to unit and allies within 3 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5).

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Draw Back1
Unit moves 1 space away from target ally. Ally moves to unit's previous space.
150★★
Draw Back Gait1
Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit uses an Assist skill on the current turn, enables【Canto (1)】.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★

Specials[]

This unit owns no Special skills.

Passives[]

TypeIconNameDescriptionSPUnlock
ADistant Counter
Unit can counterattack regardless of foe's range.
300★
D Bonus Amp
Unit can counterattack regardless of foe's range.

Grants bonus to unit's Atk/Spd/Def/Res during combat = number of【Bonus】effects active on unit, excluding stat bonuses, × 2 (max 8).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
BVelocity 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). Neutralizes effects that inflict "Special cooldown charge -X" on unit.
60★
Velocity 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). Neutralizes effects that inflict "Special cooldown charge -X" on unit.
120★
Velocity 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Neutralizes effects that inflict "Special cooldown charge -X" on unit.
240★
Null C-Avoid
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials).

Inflicts Atk/Spd-4 on foe, deals damage = difference between Spd stats + 5 (max 15; excluding area-of-effect Specials; if unit's Spd < foe's Spd, treats Spd difference as 0), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat.
300★
CTies of Crimea
Allies within 2 spaces of unit can move to any space within 2 spaces of unit.

After foes' start-of-turn skills trigger, if unit is within 3 spaces of an ally, for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects).

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★