| You may be looking for: |
|---|
| General | Quotes | Misc | Heroic Ordeal |
| Elincia Estival Princess | |
|---|---|
| Art by: Asatani Tomoyo (麻谷知世) | |
| Description | The princess of Crimea who cares for her kingdom and people. It pleases her to see the smiling dancers at the summer festival. Appears in Fire Emblem: Radiant Dawn. |
| Rarities | 4 SR — Special |
| Weapon Type | Green Dagger |
| Move Type | Infantry |
| Voice Actor EN | Amanda Miller |
| Voice Actor JP | Juri Takita (滝田樹里) |
| Release Date | |
| Addition Date | |
| Entry | Radiant Dawn |
| Version | 2.8 |
| Internal ID | PID_夏祭エリンシア (277)
|
| Origin | 90000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 12/13/14 | 2/3/4 | 4/5/6 | 2/3/4 | 1/2/3 | 26 |
| 2 | 12/13/14 | 3/4/5 | 5/6/7 | 2/3/4 | 1/2/3 | 28 |
| 3 | 13/14/15 | 3/4/5 | 5/6/7 | 3/4/5 | 2/3/4 | 31 |
| 4 | 13/14/15 | 4/5/6 | 6/7/8 | 3/4/5 | 2/3/4 | 33 |
| 5 | 14/15/16 | 4/5/6 | 6/7/8 | 4/5/6 | 3/4/5 | 36 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 25/27/30 | 18/21/23 | 23/26/29 | 11/14/17 | 12/15/17 | 102~104 |
| 2 | 26/28/31 | 20/23/26 | 26/29/32 | 12/15/18 | 13/16/18 | 110~112 |
| 3 | 28/31/34 | 22/25/28 | 28/31/34 | 14/17/20 | 15/18/21 | 122 |
| 4 | 29/32/35 | 24/27/30 | 30/33/36 | 15/18/21 | 16/19/22 | 129 |
| 5 | 31/34/38 | 26/29/32 | 32/35/38 | 17/20/23 | 18/21/24 | 139~140 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 45% | 55% | 65% | 35% | 40% | 240% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
| Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
| Cloud Maiougi | 8 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
| Cloud Maiougi+ | 12 | 2 | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Cloud Maiougi+ can be upgraded in the Weapon Refinery.
Assists[]
| Name | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Dance | 1 | Grants another action to target ally. (Cannot target an ally with Sing or Dance.) | 150 | 4 | 3 |
Specials[]
This unit owns no Special skills.
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 3 | |
| Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 4 | ||
| Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 5 | ||
| B | Gale Dance 1 | If Sing or Dance is used, grants Spd+2 to target. | 50 | 3 | |
| Rockslide Dance 1 | If Sing or Dance is used, grants Spd+2 and Def+3 to target. | 120 | 4 | ||
| Rockslide Dance 2 | If Sing or Dance is used, grants Spd+3 and Def+4 to target. | 240 | 5 | ||
| C | Spur Res 1 | Grants Res+2 to adjacent allies during combat. | 50 | 1 | |
| Drive Res 1 | Grants Res+2 to allies within 2 spaces during combat. | 120 | 2 | ||
| Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. | 240 | 4 |








