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Status Icon WeaponStatus Icon MoveElincia Lost Princess Face FC
Elincia: Lost Princess
Status Icon WeaponStatus Icon MoveElincia Estival Princess Face FC
Elincia: Estival Princess
Status Icon WeaponStatus Icon MoveElincia Seaside Queen Face FC
Elincia: Seaside Queen
Status Icon WeaponStatus Icon MoveElincia Undaunted Queen Face FC
Elincia: Undaunted Queen
General Quotes Misc Heroic Ordeal
Elincia
Devoted Queen
Portrait
Elincia Devoted Queen Face
Attack
Elincia Devoted Queen BtlFace
Special
Elincia Devoted Queen BtlFace C
Damage

Elincia Devoted Queen BtlFace D

Art by: Kita Senri (北千里)
Description Elincia, having overcome hardship. She leads Crimea backed by her conviction and the affection of her people. Appears in Fire Emblem: Radiant Dawn.
Rarities ★Ascended Ascended
Ascended Traits Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.)
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Flying Flying
Voice Actor EN Heather Gonzalez
Voice Actor JP 滝田樹里(Juri Takita)
Release Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 7.2
Internal ID PID_開花エリンシア (917)
Origin 90000200100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/158/9/1012/13/140/1/21/2/339
★13/14/159/10/1113/14/150/1/21/2/341
★14/15/169/10/1113/14/151/2/32/3/444
★14/15/1610/11/1214/15/161/2/32/3/446
★15/16/1710/11/1214/15/162/3/43/4/549

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3331/33/3633/36/389/12/1517/20/22130~132
★28/31/3434/36/3936/39/4110/13/1618/21/24139~141
★31/34/3736/39/4238/41/4412/15/1821/24/27153
★32/35/3838/42/4540/43/4713/16/1922/25/28160~162
★34/38/4140/44/4742/45/4915/18/2125/28/31172~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%70%35%55%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Crimean Scepter142
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces × 1.5 (calculates each stat bonus independently).
400★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Rescue1
Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
200★★
Rescue+1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Light's Restraint2
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Push 1Atk/Spd Push 1
At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk Spd Push 2Atk/Spd Push 2
At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk Spd Push 3Atk/Spd Push 3
At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk Spd Push 4Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
BDazzling Staff 1Dazzling Staff 1
At start of combat, if unit's HP = 100%, foe cannot counterattack.
60★
Dazzling Staff 2Dazzling Staff 2
At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.
120★
Dazzling Staff 3Dazzling Staff 3
Foe cannot counterattack.
240★
Dazzling ShiftDazzling Shift
Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack.
300★
CSpd Res Rein 1Spd/Res Rein 1
Inflicts Spd/Res-2 on foes within 2 spaces during combat.
60★
Spd Res Rein 2Spd/Res Rein 2
Inflicts Spd/Res-3 on foes within 2 spaces during combat.
120★
Spd Res Rein 3Spd/Res Rein 3
Inflicts Spd/Res-4 on foes within 2 spaces during combat.
240★
Spd Res HoldSpd/Res Hold
Inflicts Spd/Res-4 on foes within 3 spaces during combat.
300★

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