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General | Quotes | Misc | Heroic Ordeal |
Elincia Devoted Queen | |
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Art by: Kita Senri (北千里) | |
Description | Elincia, having overcome hardship. She leads Crimea backed by her conviction and the affection of her people. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 5 — Ascended |
Ascended Traits | Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.) |
Weapon Type | Staff |
Move Type | Flying |
Voice Actor EN | Heather Gonzalez |
Voice Actor JP | 滝田樹里(Juri Takita) |
Release Date | |
Entry | Radiant Dawn |
Version | 7.2 |
Internal ID | PID_開花エリンシア (917)
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Origin | 90000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 8/9/10 | 12/13/14 | 0/1/2 | 1/2/3 | 39 |
2 | 13/14/15 | 9/10/11 | 13/14/15 | 0/1/2 | 1/2/3 | 41 |
3 | 14/15/16 | 9/10/11 | 13/14/15 | 1/2/3 | 2/3/4 | 44 |
4 | 14/15/16 | 10/11/12 | 14/15/16 | 1/2/3 | 2/3/4 | 46 |
5 | 15/16/17 | 10/11/12 | 14/15/16 | 2/3/4 | 3/4/5 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 31/33/36 | 33/36/38 | 9/12/15 | 17/20/22 | 130~132 |
2 | 28/31/34 | 34/36/39 | 36/39/41 | 10/13/16 | 18/21/24 | 139~141 |
3 | 31/34/37 | 36/39/42 | 38/41/44 | 12/15/18 | 21/24/27 | 153 |
4 | 32/35/38 | 38/42/45 | 40/43/47 | 13/16/19 | 22/25/28 | 160~162 |
5 | 34/38/41 | 40/44/47 | 42/45/49 | 15/18/21 | 25/28/31 | 172~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 70% | 35% | 55% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Crimean Scepter | 14 | 2 | Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and grants bonus to unit's Atk/Spd = highest respective Atk/Spd bonuses among unit and allies within 2 spaces × 1.5 (calculates each stat bonus independently). | 400 | — | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Rescue | 1 | Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 200 | 4 | 3 |
Rescue+ | 1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 | 3 |
Light's Restraint | 2 | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Special cooldown count+1 and【Guard】 on target and foes within 2 spaces of target after combat (cannot exceed the foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | Dazzling Staff 1 | At start of combat, if unit's HP = 100%, foe cannot counterattack. | 60 | 2 | |
Dazzling Staff 2 | At start of combat, if unit's HP ≥ 50%, foe cannot counterattack. | 120 | 3 | ||
Dazzling Staff 3 | Foe cannot counterattack. | 240 | 4 | ||
Dazzling Shift | Unit can move to a space adjacent to an ally within 2 spaces. Inflicts Spd-4 on foe during combat and foe cannot counterattack. | 300 | 5 | ||
C | Spd/Res Rein 1 | Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 60 | 2 | |
Spd/Res Rein 2 | Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 120 | 3 | ||
Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 240 | 4 | ||
Spd/Res Hold | Inflicts Spd/Res-4 on foes within 3 spaces during combat. | 300 | 5 |