Fire Emblem Heroes Wiki
General Quotes Misc Heroic Ordeal
Elimine
Scouring Saint
Portrait
Elimine Scouring Saint Face
Attack
Elimine Scouring Saint BtlFace
Special
Elimine Scouring Saint BtlFace C
Damage

Elimine Scouring Saint BtlFace D

Art by: Alan Smithee (阿藍澄史) / INTELLIGENT SYSTEMS
Description One of the Eight Legends who defeated the dragons during the Scouring. Her teachings live on as passed down by the Elimine Church. Appears in Fire Emblem: The Binding Blade.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Astra Astra
Boost HP+5, Spd+4
Mythic Effect 2
Boost
 Raiding Party Bonus
Weapon Type Icon Class Colorless Staff Staff
Move Type  Flying
Voice Actor EN AmaLee
Voice Actor JP Rie Tanaka (田中理恵)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 6.1
Internal ID PID_神階エリミーヌ (765)
Origin 50005900700

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/167/8/97/8/90/1/25/6/738
★14/15/168/9/108/9/100/1/25/6/740
★15/16/178/9/108/9/101/2/36/7/843
★15/16/179/10/119/10/111/2/36/7/845
★16/17/189/10/119/10/112/3/47/8/948

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/29/3223/26/2828/31/338/10/1328/30/33125~127
★28/30/3325/28/3131/34/368/11/1430/32/35134~136
★30/33/3627/30/3333/36/3910/13/1633/36/39148
★31/34/3729/32/3535/38/4211/14/1734/38/41155~157
★33/36/4031/34/3737/40/4412/16/1937/41/44166~168

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★45%55%70%30%75%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Staff of the Saint142
Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts【False Start】on foes in cardinal directions of unit with Res < unit’s Res. (If False Start is inflicted at the same time that start-of-turn effects trigger for the opponent, effects other than healing, damage, or Divine Vein will trigger simultaneously.)

【False Start】
Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)
400★

Staff of the Saint can be upgraded in the Weapon Refinery.
When upgraded, the description of Staff of the Saint becomes "Foe cannot counterattack.

At start of turn, grants Def/Res+6 and 【Bonus Doubler】to unit and allies within 2 spaces of unit for 1 turn.

At start of turn, inflicts Atk/Res-7 and 【False Start】on foes in cardinal directions with Res < unit's Res through their next actions (if False Start is inflicted at the same time that start-of-turn effects trigger for the opponent, effects other than healing, damage, or Divine Vein will trigger simultaneously).

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials; calculates damage from staff after combat damage is added).

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【False Start】
Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)".
Staff of the Saint can be upgraded with the additional effect Staff of the Saint W "Enables Canto (1).

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11), neutralizes penalties on unit, and, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).".

Assists[]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Nudge1
Restores 8 HP to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
200★★
Nudge+1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
300★★

Specials[]

This unit owns no Special skills.

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Res Push 1
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk/Res Push 2
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk/Res Push 3
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
BA/S Far Trace 1
Enables【Canto (Rem.)】.

Inflicts Atk/Spd-1 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
60★
A/S Far Trace 2
Enables【Canto (Rem.)】.

Inflicts Atk/Spd-2 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
120★
A/S Far Trace 3
Enables【Canto (Rem.)】.

Inflicts Atk/Spd-3 on foe during combat.

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240★
Sabotage Spd 1
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action.
60★
Sabotage Spd 2
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action.
120★
Sabotage Spd 3
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action.
240★
Spd/Res Discord
At start of player phase or enemy phase, inflicts Spd/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.

Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials).

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
300★
CHoly Ground
Reduces damage from foes' attacks during combat to allies within 2 spaces by 30% and grants Def/Res+4 to those allies during combat.
300★
Holy Ground+
For allies within 3 spaces of unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), grants Def/Res+5, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before foe's first attack during their combat.

If unit is within 3 spaces of an ally, grants Atk/Spd/Res+5 to unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and calculates damage from staff like other weapons during combat.
300★