General | Quotes | Misc | Heroic Ordeal |
Eleonora Shooting Starlet | |
---|---|
Art by: Kakage (かかげ) | |
Description | A young half-Japanese actor who has Hollywood dreams. Polishes her acting skills while piercing enemies with Virion's arrows. Appears in Tokyo Mirage Sessions ♯FE Encore. |
Rarities | 4 SR |
Weapon Type | Colorless bow |
Move Type | Infantry |
Voice Actor EN | Jenny Yokobori + Taylor Henry |
Voice Actor JP | 佐倉綾音(Ayane Sakura) with 小上裕通(Hiromichi Kogami) |
Release Date | |
Addition Date | |
Entry | Tokyo Mirage Sessions ♯FE Encore |
Version | 4.1 |
Internal ID | PID_エレオノーラ (479)
|
Origin | 130000100500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 4/5/6 | 5/6/7 | 5/6/7 | 4/5/6 | 38 |
2 | 15/16/17 | 4/5/6 | 6/7/8 | 6/7/8 | 4/5/6 | 40 |
3 | 16/17/18 | 5/6/7 | 6/7/8 | 6/7/8 | 5/6/7 | 43 |
4 | 16/17/18 | 5/6/7 | 7/8/9 | 7/8/9 | 5/6/7 | 45 |
5 | 17/18/19 | 6/7/8 | 7/8/9 | 7/8/9 | 6/7/8 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 25/28/30 | 26/29/31 | 16/19/21 | 15/18/20 | 127~128 |
2 | 32/35/38 | 27/30/32 | 29/32/34 | 18/21/23 | 16/19/21 | 136~137 |
3 | 35/38/41 | 30/33/36 | 31/34/37 | 19/22/25 | 18/21/24 | 148 |
4 | 36/39/42 | 31/34/38 | 33/36/40 | 21/24/27 | 19/22/25 | 155~156 |
5 | 39/42/45 | 34/37/41 | 35/38/42 | 22/25/28 | 21/24/27 | 166~167 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 70% | 40% | 40% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Mirage Longbow | 14 | 2 | Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. | 400 | 5 | 5 |
Mirage Longbow can be upgraded in the Weapon Refinery.
When upgraded, the description of Mirage Longbow becomes "Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, deals damage = 15% of unit's Spd during combat (except when dealing damage with area-of-effect Specials), and foe cannot counterattack.".
Mirage Longbow can be upgraded with the additional effect "Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, neutralizes unit's penalties to Atk/Spd, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Speed | 1 | Grants Spd+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Atk/Spd | 1 | Grants Atk/Spd+3 to target ally for 1 turn. | 300 | — | 4 |
Rally Atk/Spd+ | 1 | Grants Atk/Spd+6 to target ally for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | Spd/Def Ruse 1 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 60 | 1 | |
Spd/Def Ruse 2 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 120 | 2 | ||
Spd/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 240 | 4 |