All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Courtly Candle||10||1||At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.||200||3||3|
|Courtly Candle+||14||1||At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.||300||5||5|
Courtly Candle+ can be upgraded in the Weapon Refinery.
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
This unit owns no Special skills.
|B||Earth Dance 1||If Sing or Dance is used, grants Def+3 to target.||50||3|
|Caldera Dance 1||If Sing or Dance is used, grants Atk+2 and Def+3 to target.||120||4|
|Caldera Dance 2||If Sing or Dance is used, grants Atk+3 and Def+4 to target.||240||5|
|C||Def Opening 1||At start of turn, grants Def+2 to ally with the highest Def for 1 turn. (Excludes unit.)||60||1|
|Def Opening 2||At start of turn, grants Def+4 to ally with the highest Def for 1 turn. (Excludes unit.)||120||2|
|Def Opening 3||At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.)||240||4|