General | Quotes | Misc | Heroic Ordeal |
Eitri Youthful Sage | |
---|---|
Art by: Kozaki Yusuke (コザキユースケ) | |
Description | A scholar of Niðavellir. Despite her youthful appearance, her exceptional intellect has earned her the title of sage. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Fire |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Green Tome |
Move Type | Flying |
Voice Actor EN | Lisa Reimold |
Voice Actor JP | 高山みなみ(Minami Takayama) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 5.11 |
Ally Internal ID | PID_エイトリ味方 (736)
|
Enemy Internal ID | EID_エイトリ (79)
|
Origin | 00000500900 |
Ally stats[ | ]
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 8/9/10 | 4/5/6 | 5/6/7 | 4/5/6 | 38 |
2 | 12/13/14 | 9/10/11 | 4/5/6 | 6/7/8 | 4/5/6 | 40 |
3 | 13/14/15 | 9/10/11 | 5/6/7 | 6/7/8 | 5/6/7 | 43 |
4 | 13/14/15 | 10/11/12 | 5/6/7 | 7/8/9 | 5/6/7 | 45 |
5 | 14/15/16 | 10/11/12 | 6/7/8 | 7/8/9 | 6/7/8 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 26/29/32 | 29/32/34 | 18/21/24 | 19/22/25 | 20/23/25 | 126~127 |
2 | 27/30/33 | 32/35/37 | 19/22/25 | 21/24/27 | 21/24/27 | 134~135 |
3 | 30/33/36 | 34/37/40 | 22/25/28 | 23/26/29 | 24/27/30 | 148 |
4 | 31/34/37 | 36/39/43 | 23/26/29 | 25/28/31 | 25/28/31 | 155~156 |
5 | 33/37/40 | 38/41/45 | 25/29/32 | 26/30/33 | 28/31/34 | 167~169 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 50% | 55% | 275% |
Stats between level 1 and 40
Enemy stats[ | ]
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13 | 9 | 5 | 6 | 5 | 38 |
2 | 13 | 10 | 5 | 7 | 5 | 40 |
3 | 14 | 10 | 6 | 7 | 6 | 43 |
4 | 14 | 11 | 6 | 8 | 6 | 45 |
5 | 15 | 11 | 7 | 8 | 7 | 48 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29 | 32 | 21 | 22 | 23 | 127 |
2 | 30 | 35 | 22 | 24 | 24 | 135 |
3 | 33 | 37 | 25 | 26 | 27 | 148 |
4 | 34 | 39 | 26 | 28 | 28 | 155 |
5 | 37 | 41 | 29 | 30 | 31 | 168 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 50% | 55% | 275% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Grim Brokkr | 14 | 2 | Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 | 5 | 5 |
Grim Brokkr can be upgraded in the Weapon Refinery.
When upgraded, the description of Grim Brokkr becomes "Grants Atk+3.
Enables Canto (2) during turns 1 through 4.
If unit initiates combat or if the number of allies adjacent to unit ≤ 1, inflicts Atk/Res-6 and Spd-5 on foe, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.".
Grim Brokkr can be upgraded with the additional effect "At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7,【Sabotage】,and【Schism】 on closest foes and any foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res during combat = 5 + number of foes within 3 spaces of target (including target), reduces damage from foe's attacks by X during combat, and also, when foe's attack triggers foe's Special, reduces damage by X (X = 3 × the total of the number of Bonus effects active on unit and the number of Penalty effects active on foe, excluding stat bonuses and stat penalties; max 12; excluding area-of-effect Specials).
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res+2 during combat. | 60 | 2 | |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res+6 during combat. | 240 | 4 | ||
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | 300 | 5 | ||
B | Divine Recreation | At start of combat, if foe's HP ≥ 50%, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack during combat by 30%, and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat. | 300 | 5 | |
Divine Rec. II | If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's first attack by 50% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). | 300 | 5 | ||
C | Atk/Res Rein 1 | Inflicts Atk/Res-2 on foes within 2 spaces during combat. | 60 | 1 | |
Atk/Res Rein 2 | Inflicts Atk/Res-3 on foes within 2 spaces during combat. | 120 | 2 | ||
Atk/Res Rein 3 | Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 240 | 4 | ||
Savage Blow 1 | If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. | 50 | 2 | ||
Savage Blow 2 | If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. | 100 | 3 | ||
Savage Blow 3 | If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. | 200 | 4 | ||
Deadly Miasma | If unit initiates combat, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and after combat, deals 7 damage to target and foes within 2 spaces of target and applies【Divine Vein (Haze)】on target's space and on each space within 2 spaces of target's space for 1 turn. 【Divine Vein (Haze)】 Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | 300 | 5 |