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General Quotes Misc Heroic Ordeal
Eitri
Youthful Sage
Portrait
Eitri Youthful Sage Face
Attack
Eitri Youthful Sage BtlFace
Special
Eitri Youthful Sage BtlFace C
Damage

Eitri Youthful Sage BtlFace D

Art by: Kozaki Yusuke (コザキユースケ)
Description A scholar of Niðavellir. Despite her youthful appearance, her exceptional intellect has earned her the title of sage.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Fire Fire
Ally Boost HP+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Flying Flying
Voice Actor EN Lisa Reimold
Voice Actor JP 高山みなみ(Minami Takayama)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 5.11
Ally Internal ID PID_エイトリ味方 (736)
Enemy Internal ID EID_エイトリ (79)
Origin 00000500900

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/148/9/104/5/65/6/74/5/638
★12/13/149/10/114/5/66/7/84/5/640
★13/14/159/10/115/6/76/7/85/6/743
★13/14/1510/11/125/6/77/8/95/6/745
★14/15/1610/11/126/7/87/8/96/7/848

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/29/3229/32/3418/21/2419/22/2520/23/25126~127
★27/30/3332/35/3719/22/2521/24/2721/24/27134~135
★30/33/3634/37/4022/25/2823/26/2924/27/30148
★31/34/3736/39/4323/26/2925/28/3125/28/31155~156
★33/37/4038/41/4525/29/3226/30/3328/31/34167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%50%55%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★13956538
★131057540
★141067643
★141168645
★151178748

Level 40 Stats

RarityHPAtkSpdDefResTotal
★2932212223127
★3035222424135
★3337252627148
★3439262828155
★3741293031168

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%50%55%275%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Grim Brokkr142
Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat and unit makes a guaranteed follow-up attack.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★★

Grim Brokkr can be upgraded in the Weapon Refinery.
When upgraded, the description of Grim Brokkr becomes "Grants Atk+3.

Enables Canto (2) during turns 1 through 4.

If unit initiates combat or if the number of allies adjacent to unit ≤ 1, inflicts Atk/Res-6 and Spd-5 on foe, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.".
Grim Brokkr can be upgraded with the additional effect Grim Brokkr W "At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7,【Sabotage】,and【Schism】 on closest foes and any foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res during combat = 5 + number of foes within 3 spaces of target (including target), reduces damage from foe's attacks by X during combat, and also, when foe's attack triggers foe's Special, reduces damage by X (X = 3 × the total of the number of Bonus effects active on unit and the number of Penalty effects active on foe, excluding stat bonuses and stat penalties; max 12; excluding area-of-effect Specials).

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Solo 1Atk/Res Solo 1
If unit is not adjacent to an ally, grants Atk/Res+2 during combat.
60★
Atk Res Solo 2Atk/Res Solo 2
If unit is not adjacent to an ally, grants Atk/Res+4 during combat.
120★
Atk Res Solo 3Atk/Res Solo 3
If unit is not adjacent to an ally, grants Atk/Res+6 during combat.
240★
Atk Res Solo 4Atk/Res Solo 4
If unit is not adjacent to an ally, grants Atk/Res+7 during combat.
300★
BDivine RecreationDivine Recreation
At start of combat, if foe's HP ≥ 50%, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack during combat by 30%, and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat.
300★
Divine Rec. IIDivine Rec. II
If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's first attack by 50% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat).
300★
CAtk Res Rein 1Atk/Res Rein 1
Inflicts Atk/Res-2 on foes within 2 spaces during combat.
60★
Atk Res Rein 2Atk/Res Rein 2
Inflicts Atk/Res-3 on foes within 2 spaces during combat.
120★
Atk Res Rein 3Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces during combat.
240★
Savage Blow 1Savage Blow 1
If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.
50★
Savage Blow 2Savage Blow 2
If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.
100★
Savage Blow 3Savage Blow 3
If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
200★
Deadly MiasmaDeadly Miasma
If unit initiates combat, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and after combat, deals 7 damage to target and foes within 2 spaces of target and applies【Divine Vein (Haze)】on target's space and on each space within 2 spaces of target's space for 1 turn.

【Divine Vein (Haze)】
Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300★


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