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Eirika: Restoration Lady
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Eirika: Graceful Resolve
Eirika: Gentle as Snow
Eirika: Pledged Restorer
Ephraim: Restoration Lord
Ephraim: Legendary Lord
Ephraim: Sacred Twin Lord
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Ephraim: Dynastic Duo
General Quotes Misc Heroic Ordeal
Eirika
Twin Refulgence
Portrait
Eirika Twin Refulgence Face.webp
Attack
Eirika Twin Refulgence BtlFace.webp
Special
Eirika Twin Refulgence BtlFace C.webp
Damage
Eirika Twin Refulgence BtlFace D.webp
Art by: Asatani Tomoyo (麻谷知世)
Description Twin prince and princess of Renais, children of King Fado. This lively brother and serene sister make for quite the pair. Appear in Fire Emblem: The Sacred Stones.
Rarities 5★ Focus — Special
Duo Skill Grants【Dodge】to unit and allies within 3 rows and 3 columns centered on unit.

Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type  Sword
Move Type Icon Move Infantry.png Infantry
Voice Actor EN Kira Buckland + Greg Chun
Voice Actor JP Mizuhashi Kaori (水橋かおり) with Kakuma Ai (加隈亜衣)
Release Date
Entry Icon MiniUnit Head 7.png The Sacred Stones
Internal ID PID_比翼エイリーク (649)
Origin 70000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/175/6/710/11/125/6/73/4/543
2★15/16/176/7/811/12/135/6/73/4/545
3★16/17/186/7/811/12/136/7/84/5/648
4★16/17/187/8/912/13/146/7/84/5/650
5★17/18/197/8/912/13/147/8/95/6/753

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3524/27/3031/34/3619/22/2517/20/23134~135
2★30/33/3627/30/3334/37/3920/23/2618/21/24143~144
3★33/36/3929/32/3536/39/4223/26/2921/24/27157
4★34/37/4031/34/3738/41/4524/27/3022/25/28164~165
5★36/40/4333/36/3940/43/4726/30/3324/28/31176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%65%70%50%50%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61501★1★
Steel Sword811002★2★
Silver Sword1112004★3★
Blade of Renais161Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
New Moon3Treats foe's Def/Res as if reduced by 30% during combat.1004★3★
Luna3Treats foe's Def/Res as if reduced by 50% during combat.2004★

Passives[]

TypeNameDescriptionSPUnlock
ADistant FoilIf sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range.3005★
BNull Follow-Up 1At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.601★
Null Follow-Up 2At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.1202★
Null Follow-Up 3Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.2404★
CSpur Spd 1Grants Spd+2 to adjacent allies during combat.502★
Drive Spd 1Grants Spd+2 to allies within 2 spaces during combat.1203★
Drive Spd 2Grants Spd+3 to allies within 2 spaces during combat.2404★
Joint Drive SpdGrants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat.3005★

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