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General Quotes Misc Heroic Ordeal
Eirika
Resolute Princess
Portrait
Eirika Resolute Princess Face
Attack
Eirika Resolute Princess BtlFace
Special
Eirika Resolute Princess BtlFace C
Damage

Eirika Resolute Princess BtlFace D

Art by: azu-taro (azuタロウ)
Description The princess of Renais, determined to protect her country alongside her twin brother, Ephraim. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Attuned Attuned
Pre-Inheritance In contrast with standard inheritance, Attuned Skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Attuned Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Green Axe Axe
Move Type  Infantry
Voice Actor EN Kira Buckland
Voice Actor JP Kaori Mizuhashi (水橋かおり)
Release Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 8.7
Internal ID PID_響心エイリーク (1118)
Origin 70000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/105/6/78/9/105/6/746
★15/16/179/10/115/6/79/10/115/6/748
★16/17/189/10/116/7/89/10/116/7/851
★16/17/1810/11/126/7/810/11/126/7/853
★17/18/1910/11/127/8/910/11/127/8/956

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3531/33/3633/36/3824/27/2918/20/23147~149
★30/33/3634/36/3935/38/4126/29/3219/21/24157~158
★33/36/3936/39/4239/42/4528/31/3421/24/27172
★34/37/4038/42/4541/44/4730/33/3622/25/28180~181
★36/40/4340/44/4744/47/5132/35/3824/27/31192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%55%45%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Sisterly Axe161
Accelerates Special trigger (cooldown count-1).

If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Dodge】to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★
Gust3
Boosts Special damage by 50% of unit's Spd when Special triggers.

If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
ADistant Counter
Unit can counterattack regardless of foe's range.
300★
D Bonus Doubler
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
300★
BMoonlit Bangle Q
If foe initiates combat and unit's Spd ≥ foe's Spd-4, unit can counterattack before foe's first attack.

Inflicts Atk/Spd/Def-5 on foe during combat. Unit deals damage = 25% of foe's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
300★
CTime's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Time's Pulse 4
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
300★
XNull C-Disrupt E
Neutralizes effects that prevent unit's counterattacks during combat.
★