|You may be looking for:|
Eirika: Restoration Lady
Eirika: Anamnesis Lady
Eirika: Graceful Resolve
Eirika: Gentle as Snow
Eirika: Twin Refulgence
Eirika: Pledged Restorer
|Art by: Wada Sachiko (ワダサチコ)|
|Description||A kind princess who has come from Renais to a tropical island in order to rest and recover her strength. Appears in Fire Emblem: The Sacred Stones.|
|5 — Special|
|Voice Actor EN||Kira Buckland|
|Voice Actor JP||Mizuhashi Kaori (水橋かおり)|
|The Sacred Stones|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack, and also, after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. (Only highest value applied. Does not stack.)
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Treats foe's Def/Res as if reduced by 30% during combat.
Treats foe's Def/Res as if reduced by 50% during combat.
|A||Armored Blow 1|
If unit initiates combat, grants Def+2 during combat.
|Steady Blow 1|
If unit initiates combat, grants Spd/Def+2 during combat.
|Steady Blow 2|
If unit initiates combat, grants Spd/Def+4 during combat.
If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack.
|B||Moonlit Bangle F|
Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Deals damage = X% of foe's Def when Special triggers (X = unit's max Special cooldown count value × 10, + 20).
After an attack, Assist skill, or structure destruction, unit can move １ space(s).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than １ space(s).)
|C||Atk/Spd Oath 1|
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn.
|Atk/Spd Oath 2|
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
|Atk/Spd Oath 3|
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn.
|Atk/Spd Oath 4|
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.